Media Summary: Quick video from our development environment showing the We've had requests for a reflection / refraction Some multi-threaded physics R&D I've been working on integrating with the

Xna Sunburn Demo - Detailed Analysis & Overview

Quick video from our development environment showing the We've had requests for a reflection / refraction Some multi-threaded physics R&D I've been working on integrating with the Finished version of the WIP I posted last week all told we spent three and a half days on this Quick test with our new GPU driven terrain system. Still a WIP. The features: Entirely gpu driven, height map based, multiple blend ... More random testing - this time I ported an old test level ("Art Museum") from our previous generation lighting engine. This level ...

A short video demonstrating a combination of BEPU's FluidVolume feature with We do a lot of test integrations to make sure

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XNA Sunburn Demo
SunBurn 3D StereoscopicRenderer plugin (XNA)
XNA SunBurn Example - HDR
XNA SunBurn Radiosity Example
XNA SunBurn Example - Power Station
SunBurn Game Engine for XNA: New terrain collisions and physics
XNA SunBurn Demo - Face
XNA Reflection Refraction with SunBurn Engine - WIP
SunBurn Deferred Rendering XNA
XNA WinForms with SunBurn Engine
XNA Multi-Threaded Physics with SunBurn Engine
XNA Day/Night with SunBurn
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XNA Sunburn Demo

XNA Sunburn Demo

Test scene showing some of

SunBurn 3D StereoscopicRenderer plugin (XNA)

SunBurn 3D StereoscopicRenderer plugin (XNA)

Take your

XNA SunBurn Example - HDR

XNA SunBurn Example - HDR

This is the HDR

XNA SunBurn Radiosity Example

XNA SunBurn Radiosity Example

XNA SunBurn

XNA SunBurn Example - Power Station

XNA SunBurn Example - Power Station

The fullsource

SunBurn Game Engine for XNA: New terrain collisions and physics

SunBurn Game Engine for XNA: New terrain collisions and physics

Quick video from our development environment showing the

XNA SunBurn Demo - Face

XNA SunBurn Demo - Face

A

XNA Reflection Refraction with SunBurn Engine - WIP

XNA Reflection Refraction with SunBurn Engine - WIP

We've had requests for a reflection / refraction

SunBurn Deferred Rendering XNA

SunBurn Deferred Rendering XNA

Now available: http://www.synapsegaming.com/ This video shows off

XNA WinForms with SunBurn Engine

XNA WinForms with SunBurn Engine

I had a request to show

XNA Multi-Threaded Physics with SunBurn Engine

XNA Multi-Threaded Physics with SunBurn Engine

Some multi-threaded physics R&D I've been working on integrating with the

XNA Day/Night with SunBurn

XNA Day/Night with SunBurn

This is a

XNA SunBurn "Surreal" WIP

XNA SunBurn "Surreal" WIP

more to come- http://www.synapsegaming.com/

XNA Reflection Refraction with SunBurn Engine - Complete

XNA Reflection Refraction with SunBurn Engine - Complete

Finished version of the WIP I posted last week all told we spent three and a half days on this

SunBurn Terrain System WIP XNA

SunBurn Terrain System WIP XNA

Quick test with our new GPU driven terrain system. Still a WIP. The features: Entirely gpu driven, height map based, multiple blend ...

XNA Realtime Fill Lighting with SunBurn

XNA Realtime Fill Lighting with SunBurn

More random testing - this time I ported an old test level ("Art Museum") from our previous generation lighting engine. This level ...

Sunburn & BEPU: Reflection / Refraction + FluidVolumes [XNA]

Sunburn & BEPU: Reflection / Refraction + FluidVolumes [XNA]

A short video demonstrating a combination of BEPU's FluidVolume feature with

Procedural LTrees in SunBurn XNA

Procedural LTrees in SunBurn XNA

We do a lot of test integrations to make sure

XNA SunBurn Game Engine 2D Lighting and Shadows

XNA SunBurn Game Engine 2D Lighting and Shadows

SunBurn

XNA SunBurn Radiosity Example part 2.

XNA SunBurn Radiosity Example part 2.

XNA SunBurn