Media Summary: Quick video from our development environment showing the We've had requests for a reflection / refraction Some multi-threaded physics R&D I've been working on integrating with the
Xna Sunburn Demo - Detailed Analysis & Overview
Quick video from our development environment showing the We've had requests for a reflection / refraction Some multi-threaded physics R&D I've been working on integrating with the Finished version of the WIP I posted last week all told we spent three and a half days on this Quick test with our new GPU driven terrain system. Still a WIP. The features: Entirely gpu driven, height map based, multiple blend ... More random testing - this time I ported an old test level ("Art Museum") from our previous generation lighting engine. This level ...
A short video demonstrating a combination of BEPU's FluidVolume feature with We do a lot of test integrations to make sure