Media Summary: More random testing - this time I ported an old test level ("Art Museum") from our previous generation This is a demo of a rough day/night cycle using the We've had requests for a reflection / refraction
Xna Realtime Fill Lighting With Sunburn - Detailed Analysis & Overview
More random testing - this time I ported an old test level ("Art Museum") from our previous generation This is a demo of a rough day/night cycle using the We've had requests for a reflection / refraction Updated (now HD) footage of a small particle system I'm working on to visualize dust in our game. The effect is exaggerated to ... Finished version of the WIP I posted last week all told we spent three and a half days on this example, mainly on tweaking the ... A short video demonstrating a combination of BEPU's FluidVolume feature with
Some multi-threaded physics R&D I've been working on integrating with the The fullsource example/demo available through Synapse Gaming using the