Media Summary: More random testing - this time I ported an old test level ("Art Museum") from our previous generation This is a demo of a rough day/night cycle using the We've had requests for a reflection / refraction

Xna Realtime Fill Lighting With Sunburn - Detailed Analysis & Overview

More random testing - this time I ported an old test level ("Art Museum") from our previous generation This is a demo of a rough day/night cycle using the We've had requests for a reflection / refraction Updated (now HD) footage of a small particle system I'm working on to visualize dust in our game. The effect is exaggerated to ... Finished version of the WIP I posted last week all told we spent three and a half days on this example, mainly on tweaking the ... A short video demonstrating a combination of BEPU's FluidVolume feature with

Some multi-threaded physics R&D I've been working on integrating with the The fullsource example/demo available through Synapse Gaming using the

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XNA Realtime Fill Lighting with SunBurn
XNA SunBurn Example - HDR
XNA Materials with SunBurn Lighting System
XNA WinForms with SunBurn Engine
XNA Day/Night with SunBurn
XNA Reflection Refraction with SunBurn Engine - WIP
XNA: Sunburn-lit Dust Particles [WIP]
XNA Reflection Refraction with SunBurn Engine - Complete
Camera Positioning with SunBurn and XNA
Indirect lighting and ambient occlusion in SunBurn Engine
SunBurn Deferred Rendering XNA
XNA SunBurn Radiosity Example part 2.
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XNA Realtime Fill Lighting with SunBurn

XNA Realtime Fill Lighting with SunBurn

More random testing - this time I ported an old test level ("Art Museum") from our previous generation

XNA SunBurn Example - HDR

XNA SunBurn Example - HDR

This is the HDR example for the

XNA Materials with SunBurn Lighting System

XNA Materials with SunBurn Lighting System

Another video using Microsoft's

XNA WinForms with SunBurn Engine

XNA WinForms with SunBurn Engine

I had a request to show

XNA Day/Night with SunBurn

XNA Day/Night with SunBurn

This is a demo of a rough day/night cycle using the

XNA Reflection Refraction with SunBurn Engine - WIP

XNA Reflection Refraction with SunBurn Engine - WIP

We've had requests for a reflection / refraction

XNA: Sunburn-lit Dust Particles [WIP]

XNA: Sunburn-lit Dust Particles [WIP]

Updated (now HD) footage of a small particle system I'm working on to visualize dust in our game. The effect is exaggerated to ...

XNA Reflection Refraction with SunBurn Engine - Complete

XNA Reflection Refraction with SunBurn Engine - Complete

Finished version of the WIP I posted last week all told we spent three and a half days on this example, mainly on tweaking the ...

Camera Positioning with SunBurn and XNA

Camera Positioning with SunBurn and XNA

This video is from a tutorial about

Indirect lighting and ambient occlusion in SunBurn Engine

Indirect lighting and ambient occlusion in SunBurn Engine

Video showing off

SunBurn Deferred Rendering XNA

SunBurn Deferred Rendering XNA

Now available: http://www.synapsegaming.com/ This video shows off

XNA SunBurn Radiosity Example part 2.

XNA SunBurn Radiosity Example part 2.

XNA SunBurn Light

XNA SunBurn Radiosity Example

XNA SunBurn Radiosity Example

XNA SunBurn Light

XNA SunBurn Demo - Face

XNA SunBurn Demo - Face

A demo using the

Sunburn & BEPU: Reflection / Refraction + FluidVolumes [XNA]

Sunburn & BEPU: Reflection / Refraction + FluidVolumes [XNA]

A short video demonstrating a combination of BEPU's FluidVolume feature with

XNA SunBurn Game Engine 2D Lighting and Shadows

XNA SunBurn Game Engine 2D Lighting and Shadows

SunBurn

XNA Multi-Threaded Physics with SunBurn Engine

XNA Multi-Threaded Physics with SunBurn Engine

Some multi-threaded physics R&D I've been working on integrating with the

XNA Xbox Power Station Example with SunBurn Engine

XNA Xbox Power Station Example with SunBurn Engine

Footage of the recently launched

XNA Sunburn Demo

XNA Sunburn Demo

Test scene showing some of

XNA SunBurn Example - Power Station

XNA SunBurn Example - Power Station

The fullsource example/demo available through Synapse Gaming using the