Media Summary: A short video demonstrating a combination of BEPU's FluidVolume feature with Some multi-threaded physics R&D I've been working on integrating with the Open source project based on XNAnimation, which integrates the

Xna Reflection Refraction With Sunburn Engine Wip - Detailed Analysis & Overview

A short video demonstrating a combination of BEPU's FluidVolume feature with Some multi-threaded physics R&D I've been working on integrating with the Open source project based on XNAnimation, which integrates the Quick video from our development environment showing the The fullsource example/demo available through Synapse Gaming using the This is a demo of a rough day/night cycle using the dynamic lights within

Updated (now HD) footage of a small particle system I'm working on to visualize dust in our game. The effect is exaggerated to ...

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XNA Reflection Refraction with SunBurn Engine - WIP
XNA Reflection Refraction with SunBurn Engine - Complete
XNA SunBurn Example - HDR
XNA Sunburn Demo
Sunburn & BEPU: Reflection / Refraction + FluidVolumes [XNA]
SunBurn Reflection Refraction Demo
XNA Multi-Threaded Physics with SunBurn Engine
sgMotion Sample using SunBurn Engine
SunBurn Game Engine for XNA: New terrain collisions and physics
XNA Material Editing with SunBurn
XNA SunBurn Radiosity Example
XNA SunBurn Demo - Face
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XNA Reflection Refraction with SunBurn Engine - WIP

XNA Reflection Refraction with SunBurn Engine - WIP

We've had requests for a

XNA Reflection Refraction with SunBurn Engine - Complete

XNA Reflection Refraction with SunBurn Engine - Complete

Finished version of the

XNA SunBurn Example - HDR

XNA SunBurn Example - HDR

This is the HDR example for the

XNA Sunburn Demo

XNA Sunburn Demo

Test scene showing some of

Sunburn & BEPU: Reflection / Refraction + FluidVolumes [XNA]

Sunburn & BEPU: Reflection / Refraction + FluidVolumes [XNA]

A short video demonstrating a combination of BEPU's FluidVolume feature with

SunBurn Reflection Refraction Demo

SunBurn Reflection Refraction Demo

Relection_Refraction Demo of the

XNA Multi-Threaded Physics with SunBurn Engine

XNA Multi-Threaded Physics with SunBurn Engine

Some multi-threaded physics R&D I've been working on integrating with the

sgMotion Sample using SunBurn Engine

sgMotion Sample using SunBurn Engine

Open source project based on XNAnimation, which integrates the

SunBurn Game Engine for XNA: New terrain collisions and physics

SunBurn Game Engine for XNA: New terrain collisions and physics

Quick video from our development environment showing the

XNA Material Editing with SunBurn

XNA Material Editing with SunBurn

This is the standard

XNA SunBurn Radiosity Example

XNA SunBurn Radiosity Example

XNA SunBurn

XNA SunBurn Demo - Face

XNA SunBurn Demo - Face

A demo using the

XNA SunBurn Example - Power Station

XNA SunBurn Example - Power Station

The fullsource example/demo available through Synapse Gaming using the

XNA Sunburn & BEPU physics Sample [WIP]

XNA Sunburn & BEPU physics Sample [WIP]

Video of a

XNA Day/Night with SunBurn

XNA Day/Night with SunBurn

This is a demo of a rough day/night cycle using the dynamic lights within

XNA: Sunburn-lit Dust Particles [WIP]

XNA: Sunburn-lit Dust Particles [WIP]

Updated (now HD) footage of a small particle system I'm working on to visualize dust in our game. The effect is exaggerated to ...

XNA SunBurn "Surreal" WIP

XNA SunBurn "Surreal" WIP

more to come- http://www.synapsegaming.com/

XNA WinForms with SunBurn Engine

XNA WinForms with SunBurn Engine

I had a request to show

GameFest 2010 SunBurn Engine Sneak-Preview

GameFest 2010 SunBurn Engine Sneak-Preview

Heres a sneak-preview of the