Media Summary: More random testing - this time I ported an old test level ("Art Museum") from our previous generation lighting engine. This level ... A short video demonstrating a combination of BEPU's FluidVolume feature with Finished version of the WIP I posted last week all told we spent three and a half days on this

Xna Sunburn Radiosity Example - Detailed Analysis & Overview

More random testing - this time I ported an old test level ("Art Museum") from our previous generation lighting engine. This level ... A short video demonstrating a combination of BEPU's FluidVolume feature with Finished version of the WIP I posted last week all told we spent three and a half days on this Updated (now HD) footage of a small particle system I'm working on to visualize dust in our game. The effect is exaggerated to ...

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XNA SunBurn Radiosity Example
XNA SunBurn Radiosity Example part 2.
XNA SunBurn Example - HDR
XNA Realtime Fill Lighting with SunBurn
XNA SunBurn Example - Power Station
XNA Material Editing with SunBurn
XNA Materials with SunBurn Lighting System
SunBurn 3D StereoscopicRenderer plugin (XNA)
Sunburn & BEPU: Reflection / Refraction + FluidVolumes [XNA]
SunBurn Game Engine Tutorial #3 - Editor Scene Editing
SunBurn Game Engine Tutorial #6 - Environments and HDR
SunBurn Game Engine Tutorial #7 - Terrain
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XNA SunBurn Radiosity Example

XNA SunBurn Radiosity Example

XNA SunBurn

XNA SunBurn Radiosity Example part 2.

XNA SunBurn Radiosity Example part 2.

XNA SunBurn

XNA SunBurn Example - HDR

XNA SunBurn Example - HDR

This is the HDR

XNA Realtime Fill Lighting with SunBurn

XNA Realtime Fill Lighting with SunBurn

More random testing - this time I ported an old test level ("Art Museum") from our previous generation lighting engine. This level ...

XNA SunBurn Example - Power Station

XNA SunBurn Example - Power Station

The fullsource

XNA Material Editing with SunBurn

XNA Material Editing with SunBurn

This is the standard

XNA Materials with SunBurn Lighting System

XNA Materials with SunBurn Lighting System

Another video using Microsoft's

SunBurn 3D StereoscopicRenderer plugin (XNA)

SunBurn 3D StereoscopicRenderer plugin (XNA)

Take your

Sunburn & BEPU: Reflection / Refraction + FluidVolumes [XNA]

Sunburn & BEPU: Reflection / Refraction + FluidVolumes [XNA]

A short video demonstrating a combination of BEPU's FluidVolume feature with

SunBurn Game Engine Tutorial #3 - Editor Scene Editing

SunBurn Game Engine Tutorial #3 - Editor Scene Editing

Tutorial

SunBurn Game Engine Tutorial #6 - Environments and HDR

SunBurn Game Engine Tutorial #6 - Environments and HDR

Tutorial

SunBurn Game Engine Tutorial #7 - Terrain

SunBurn Game Engine Tutorial #7 - Terrain

Tutorial

XNA Sunburn Demo

XNA Sunburn Demo

Test scene showing some of

SunBurn Game Engine Tutorial #5 - Editor Material Editing

SunBurn Game Engine Tutorial #5 - Editor Material Editing

Tutorial

XNA Reflection Refraction with SunBurn Engine - Complete

XNA Reflection Refraction with SunBurn Engine - Complete

Finished version of the WIP I posted last week all told we spent three and a half days on this

SunBurn Reflection Refraction Demo

SunBurn Reflection Refraction Demo

Relection_Refraction Demo of the

SunBurn Game Engine Tutorial #2 - Editor Tabs and Objects

SunBurn Game Engine Tutorial #2 - Editor Tabs and Objects

Tutorial

XNA SunBurn Demo - Face

XNA SunBurn Demo - Face

A demo using the

Core Engine: XNA Grid (Using sunburn LineRenderHelper)

Core Engine: XNA Grid (Using sunburn LineRenderHelper)

Lines rendered with

XNA: Sunburn-lit Dust Particles [WIP]

XNA: Sunburn-lit Dust Particles [WIP]

Updated (now HD) footage of a small particle system I'm working on to visualize dust in our game. The effect is exaggerated to ...