Media Summary: Some multi-threaded physics R&D I've been working on integrating with the We've had requests for a reflection / refraction Finished version of the WIP I posted last week all told we spent three and a half days on this example, mainly on tweaking the ...

Xna Winforms With Sunburn Engine - Detailed Analysis & Overview

Some multi-threaded physics R&D I've been working on integrating with the We've had requests for a reflection / refraction Finished version of the WIP I posted last week all told we spent three and a half days on this example, mainly on tweaking the ... This is a demo of a rough day/night cycle using the dynamic lights within More random testing - this time I ported an old test level ("Art Museum") from our previous generation lighting Updated (now HD) footage of a small particle system I'm working on to visualize dust in our game. The effect is exaggerated to ...

Parent / Child relations of XNA Sunburn Engine

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XNA WinForms with SunBurn Engine
XNA Material Editing with SunBurn
XNA SunBurn Example - HDR
Core Engine: XNA Grid (Using sunburn LineRenderHelper)
XNA Multi-Threaded Physics with SunBurn Engine
XNA Materials with SunBurn Lighting System
XNA Reflection Refraction with SunBurn Engine - WIP
XNA Reflection Refraction with SunBurn Engine - Complete
XNA Day/Night with SunBurn
XNA Xbox Power Station Example with SunBurn Engine
XNA Realtime Fill Lighting with SunBurn
XNA Sunburn Demo
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XNA WinForms with SunBurn Engine

XNA WinForms with SunBurn Engine

I had a request to show

XNA Material Editing with SunBurn

XNA Material Editing with SunBurn

This is the standard

XNA SunBurn Example - HDR

XNA SunBurn Example - HDR

This is the HDR example for the

Core Engine: XNA Grid (Using sunburn LineRenderHelper)

Core Engine: XNA Grid (Using sunburn LineRenderHelper)

Lines rendered with

XNA Multi-Threaded Physics with SunBurn Engine

XNA Multi-Threaded Physics with SunBurn Engine

Some multi-threaded physics R&D I've been working on integrating with the

XNA Materials with SunBurn Lighting System

XNA Materials with SunBurn Lighting System

Another video using Microsoft's

XNA Reflection Refraction with SunBurn Engine - WIP

XNA Reflection Refraction with SunBurn Engine - WIP

We've had requests for a reflection / refraction

XNA Reflection Refraction with SunBurn Engine - Complete

XNA Reflection Refraction with SunBurn Engine - Complete

Finished version of the WIP I posted last week all told we spent three and a half days on this example, mainly on tweaking the ...

XNA Day/Night with SunBurn

XNA Day/Night with SunBurn

This is a demo of a rough day/night cycle using the dynamic lights within

XNA Xbox Power Station Example with SunBurn Engine

XNA Xbox Power Station Example with SunBurn Engine

Footage of the recently launched

XNA Realtime Fill Lighting with SunBurn

XNA Realtime Fill Lighting with SunBurn

More random testing - this time I ported an old test level ("Art Museum") from our previous generation lighting

XNA Sunburn Demo

XNA Sunburn Demo

Test scene showing some of

XNA SunBurn Radiosity Example

XNA SunBurn Radiosity Example

XNA SunBurn

XNA SunBurn Demo - Face

XNA SunBurn Demo - Face

A demo using the

XNA: Sunburn-lit Dust Particles [WIP]

XNA: Sunburn-lit Dust Particles [WIP]

Updated (now HD) footage of a small particle system I'm working on to visualize dust in our game. The effect is exaggerated to ...

XNA SunBurn Radiosity Example part 2.

XNA SunBurn Radiosity Example part 2.

XNA SunBurn

SunBurn 3D StereoscopicRenderer plugin (XNA)

SunBurn 3D StereoscopicRenderer plugin (XNA)

Take your

XNA SunBurn Game Engine 2D Lighting and Shadows

XNA SunBurn Game Engine 2D Lighting and Shadows

SunBurn Engine's

Parent / Child relations of XNA Sunburn Engine

Parent / Child relations of XNA Sunburn Engine

Parent / Child relations of XNA Sunburn Engine

SunBurn Game Engine for XNA - Background Asset Importer

SunBurn Game Engine for XNA - Background Asset Importer

Shows the