Media Summary: Updated (now HD) footage of a small particle system I'm working on to visualize dust in our game. The effect is exaggerated to ... We do a lot of test integrations to make sure This is a demo of a rough day/night cycle using the dynamic lights within
Xna Sunburn Surreal Wip - Detailed Analysis & Overview
Updated (now HD) footage of a small particle system I'm working on to visualize dust in our game. The effect is exaggerated to ... We do a lot of test integrations to make sure This is a demo of a rough day/night cycle using the dynamic lights within This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.). Implementation of a post process water effect in