Media Summary: Updated (now HD) footage of a small particle system I'm working on to visualize dust in our game. The effect is exaggerated to ... We do a lot of test integrations to make sure This is a demo of a rough day/night cycle using the dynamic lights within

Xna Sunburn Surreal Wip - Detailed Analysis & Overview

Updated (now HD) footage of a small particle system I'm working on to visualize dust in our game. The effect is exaggerated to ... We do a lot of test integrations to make sure This is a demo of a rough day/night cycle using the dynamic lights within This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.). Implementation of a post process water effect in

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XNA SunBurn "Surreal" WIP
XNA Sunburn Demo
XNA Sunburn & BEPU physics Sample [WIP]
XNA SunBurn Example - HDR
XNA SunBurn Radiosity Example
XNA Material Editing with SunBurn
XNA SunBurn Demo - Face
XNA: Sunburn-lit Dust Particles [WIP]
XNA Reflection Refraction with SunBurn Engine - Complete
Procedural LTrees in SunBurn XNA
XNA SunBurn Radiosity Example part 2.
XNA Day/Night with SunBurn
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XNA SunBurn "Surreal" WIP

XNA SunBurn "Surreal" WIP

more to come- http://www.synapsegaming.com/

XNA Sunburn Demo

XNA Sunburn Demo

Test scene showing some of

XNA Sunburn & BEPU physics Sample [WIP]

XNA Sunburn & BEPU physics Sample [WIP]

Video of a

XNA SunBurn Example - HDR

XNA SunBurn Example - HDR

This is the HDR example for the

XNA SunBurn Radiosity Example

XNA SunBurn Radiosity Example

XNA SunBurn

XNA Material Editing with SunBurn

XNA Material Editing with SunBurn

This is the standard

XNA SunBurn Demo - Face

XNA SunBurn Demo - Face

A demo using the

XNA: Sunburn-lit Dust Particles [WIP]

XNA: Sunburn-lit Dust Particles [WIP]

Updated (now HD) footage of a small particle system I'm working on to visualize dust in our game. The effect is exaggerated to ...

XNA Reflection Refraction with SunBurn Engine - Complete

XNA Reflection Refraction with SunBurn Engine - Complete

Finished version of the

Procedural LTrees in SunBurn XNA

Procedural LTrees in SunBurn XNA

We do a lot of test integrations to make sure

XNA SunBurn Radiosity Example part 2.

XNA SunBurn Radiosity Example part 2.

XNA SunBurn

XNA Day/Night with SunBurn

XNA Day/Night with SunBurn

This is a demo of a rough day/night cycle using the dynamic lights within

SunBurn Deferred Rendering XNA

SunBurn Deferred Rendering XNA

Now available: http://www.synapsegaming.com/ This video shows off

XNA Xbox Power Station Example with SunBurn Engine

XNA Xbox Power Station Example with SunBurn Engine

Footage of the recently launched

Collisions with Map Importer in XNA

Collisions with Map Importer in XNA

This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.).

XNA/SunBurn Post Process Water

XNA/SunBurn Post Process Water

Implementation of a post process water effect in