Media Summary: Hello again, here is a small video of my new OK, my mate Dave found an awesome article on gamedev.net, it was describing how to render Quick video from our development environment showing the

Xna Sunburn Post Process Water - Detailed Analysis & Overview

Hello again, here is a small video of my new OK, my mate Dave found an awesome article on gamedev.net, it was describing how to render Quick video from our development environment showing the We've had requests for a reflection / refraction This is a demo of a rough day/night cycle using the dynamic lights within We do a lot of test integrations to make sure

The fullsource example/demo available through Synapse Gaming using the

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XNA/SunBurn Post Process Water
XNA 4 Light Pre-Pass Water(a small sample of the new sky system)
Water Effect in XNA
Blacksun Water Post Process
Underwater Post-Process Effect - Shader Graph Basics - Episode 52
XNA Reflection Refraction with SunBurn Engine - Complete
Water flow shader (XNA)
XNA Sunburn Demo
XNA Shader programming, Tutorial 24 - Bloom post process
XNA: Water
SunBurn Game Engine for XNA: New terrain collisions and physics
XNA Reflection Refraction with SunBurn Engine - WIP
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XNA/SunBurn Post Process Water

XNA/SunBurn Post Process Water

Implementation of a

XNA 4 Light Pre-Pass Water(a small sample of the new sky system)

XNA 4 Light Pre-Pass Water(a small sample of the new sky system)

Hello again, here is a small video of my new

Water Effect in XNA

Water Effect in XNA

XNA

Blacksun Water Post Process

Blacksun Water Post Process

OK, my mate Dave found an awesome article on gamedev.net, it was describing how to render

Underwater Post-Process Effect - Shader Graph Basics - Episode 52

Underwater Post-Process Effect - Shader Graph Basics - Episode 52

In this

XNA Reflection Refraction with SunBurn Engine - Complete

XNA Reflection Refraction with SunBurn Engine - Complete

Finished version of the WIP I

Water flow shader (XNA)

Water flow shader (XNA)

Demo of a

XNA Sunburn Demo

XNA Sunburn Demo

Test scene showing some of

XNA Shader programming, Tutorial 24 - Bloom post process

XNA Shader programming, Tutorial 24 - Bloom post process

The tutorial text can be found here: http://digierr.spaces.live.com/blog/cns!2B7007E9EC2AE37B!860.entry.

XNA: Water

XNA: Water

Shader HLSL sample: http://dtimofeev.blogspot.ru/2015/02/hlsl.html.

SunBurn Game Engine for XNA: New terrain collisions and physics

SunBurn Game Engine for XNA: New terrain collisions and physics

Quick video from our development environment showing the

XNA Reflection Refraction with SunBurn Engine - WIP

XNA Reflection Refraction with SunBurn Engine - WIP

We've had requests for a reflection / refraction

XNA Materials with SunBurn Lighting System

XNA Materials with SunBurn Lighting System

Another video using Microsoft's

Sunburn Post-Processin Library Preview

Sunburn Post-Processin Library Preview

A quick preview of my new

XNA Day/Night with SunBurn

XNA Day/Night with SunBurn

This is a demo of a rough day/night cycle using the dynamic lights within

XNA - PP Post Processing Effect Demo

XNA - PP Post Processing Effect Demo

Quick demonstration of some

Procedural LTrees in SunBurn XNA

Procedural LTrees in SunBurn XNA

We do a lot of test integrations to make sure

XNA SunBurn Demo - Face

XNA SunBurn Demo - Face

A demo using the

XNA: Test calculation deep water caustic on CPU

XNA: Test calculation deep water caustic on CPU

Test.

XNA SunBurn Example - Power Station

XNA SunBurn Example - Power Station

The fullsource example/demo available through Synapse Gaming using the