Media Summary: This is obviously from a VERY early stage of development, but it is current as of July 17, 2010. Next on the agenda is working on ... Hello again, Since the last video, I have completed my first This video shows a little of the progress I've been working towards with codename ShackRPG. I've developed a game menu ...
Xna Rpg Battle Update - Detailed Analysis & Overview
This is obviously from a VERY early stage of development, but it is current as of July 17, 2010. Next on the agenda is working on ... Hello again, Since the last video, I have completed my first This video shows a little of the progress I've been working towards with codename ShackRPG. I've developed a game menu ... Hello again, Since last time, I did a lot of stuff. Wow, that says a lot, right? Sorry to be generic, but to talk about each of the topics ... Hello again, Since last time, I've added boundary detection, message box scrolling, Showing some new features of my Game in development.
This is the 3rd progress report on Project ShackRPG. This project is being done by one person, with roughly 3 months experience ... I made several (many) improvements on the map editor, one of the big ones was to let the user place enemies on the map. We now have walking and navigation implemented for Phlyndir. Walking is done by using the left mouse button while the right ... My current C# Project Early state of Development.