Media Summary: This is obviously from a VERY early stage of development, but it is current as of July 17, 2010. Next on the agenda is working on ... Hello again, Since the last video, I have completed my first This video shows a little of the progress I've been working towards with codename ShackRPG. I've developed a game menu ...

Xna Rpg Battle Update - Detailed Analysis & Overview

This is obviously from a VERY early stage of development, but it is current as of July 17, 2010. Next on the agenda is working on ... Hello again, Since the last video, I have completed my first This video shows a little of the progress I've been working towards with codename ShackRPG. I've developed a game menu ... Hello again, Since last time, I did a lot of stuff. Wow, that says a lot, right? Sorry to be generic, but to talk about each of the topics ... Hello again, Since last time, I've added boundary detection, message box scrolling, Showing some new features of my Game in development.

This is the 3rd progress report on Project ShackRPG. This project is being done by one person, with roughly 3 months experience ... I made several (many) improvements on the map editor, one of the big ones was to let the user place enemies on the map. We now have walking and navigation implemented for Phlyndir. Walking is done by using the left mouse button while the right ... My current C# Project Early state of Development.

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XNA RPG - Battle (Update)
XNA RPG Part 3 (Pathfinding update and Combat System)
XNA RPG - Battle(Alpha)
Our new XNA RPG Demo
XNA RPG Update 1
The XNA Update! | 2D RPG Game [Update 7]
C# XNA RPG - Phlyndir, Basic AI and Combat
XNA ShackRPG Progress Video
XNA RPG Update 6
XNA RPG Update 2
C# XNA RPG Update 4
XNA RPG - Update 2
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XNA RPG - Battle (Update)

XNA RPG - Battle (Update)

HP/MP bars EXP/Level up Switching.

XNA RPG Part 3 (Pathfinding update and Combat System)

XNA RPG Part 3 (Pathfinding update and Combat System)

My

XNA RPG - Battle(Alpha)

XNA RPG - Battle(Alpha)

Battle

Our new XNA RPG Demo

Our new XNA RPG Demo

This is obviously from a VERY early stage of development, but it is current as of July 17, 2010. Next on the agenda is working on ...

XNA RPG Update 1

XNA RPG Update 1

Hello again, Since the last video, I have completed my first

The XNA Update! | 2D RPG Game [Update 7]

The XNA Update! | 2D RPG Game [Update 7]

This was by far the biggest

C# XNA RPG - Phlyndir, Basic AI and Combat

C# XNA RPG - Phlyndir, Basic AI and Combat

A video of basic AI and

XNA ShackRPG Progress Video

XNA ShackRPG Progress Video

This video shows a little of the progress I've been working towards with codename ShackRPG. I've developed a game menu ...

XNA RPG Update 6

XNA RPG Update 6

Hello again, Since last time, I did a lot of stuff. Wow, that says a lot, right? Sorry to be generic, but to talk about each of the topics ...

XNA RPG Update 2

XNA RPG Update 2

Hello again, Since last time, I've added boundary detection, message box scrolling,

C# XNA RPG Update 4

C# XNA RPG Update 4

Showing some new features of my Game in development.

XNA RPG - Update 2

XNA RPG - Update 2

http://www.youtube.com/playlist?list=PLdRq_3WN7l5SdiurNDj_qpSpJKgoKv_Vv.

XNA ShackRPG Tech Video 3 - Tile Engine + Battle

XNA ShackRPG Tech Video 3 - Tile Engine + Battle

This is the 3rd progress report on Project ShackRPG. This project is being done by one person, with roughly 3 months experience ...

C# XNA RPG Update 3

C# XNA RPG Update 3

Gameplay footage of my

XNA ShackRPG Tech Video 5 - Map Editor + Battle

XNA ShackRPG Tech Video 5 - Map Editor + Battle

I made several (many) improvements on the map editor, one of the big ones was to let the user place enemies on the map.

XNA RPG - Update

XNA RPG - Update

Updated Battle Updated

C# XNA RPG - Phlyndir, Walk Demo

C# XNA RPG - Phlyndir, Walk Demo

We now have walking and navigation implemented for Phlyndir. Walking is done by using the left mouse button while the right ...

C# XNA RPG

C# XNA RPG

My current C# Project Early state of Development.