Media Summary: This is a demo of a game currently in production, ' Deadbuild is a RTS Tower Defence game. Made with C# Based on dungeon keeper series. Built with

Xna Rpg Battle Alpha - Detailed Analysis & Overview

This is a demo of a game currently in production, ' Deadbuild is a RTS Tower Defence game. Made with C# Based on dungeon keeper series. Built with This is the 3rd progress report on Project ShackRPG. This project is being done by one person, with roughly 3 months experience聽... Another video showing my progress of my Cutscene engine that's built into my This video highlights the new work on selecting enemies for attacks, and party members for healing.

This is a short demonstration of my 2D tile based platformer engine written in C# using Another iteration of my 2D platformer Engine. As before, word collision is working perfectly as well as a camera that follows the聽... We now have dialog implemented in Phlyndir! Players can now interact with NPCs like merchants and by-standers by clicking on聽...

Photo Gallery

XNA RPG - Battle(Alpha)
XNA RPG - Battle (Update)
XNA 'Alpha Chimp' Demo Battle (sound, blood, combat, dynamic camera)
XNA school project (alpha version)
XNA RPG
deadbuild alpha build C# XNA
C# XNA RPG - Phlyndir, Basic AI and Combat
XNA RPG Part 3 (Pathfinding update and Combat System)
Dungeons Game ALPHA (C# + XNA)
XNA ShackRPG Tech Video 3 - Tile Engine + Battle
XNA RPG Cutscene V2
RPG XNA Selection Demo
View Detailed Profile
XNA RPG - Battle(Alpha)

XNA RPG - Battle(Alpha)

Battle

XNA RPG - Battle (Update)

XNA RPG - Battle (Update)

HP/MP bars EXP/Level up Switching.

XNA 'Alpha Chimp' Demo Battle (sound, blood, combat, dynamic camera)

XNA 'Alpha Chimp' Demo Battle (sound, blood, combat, dynamic camera)

This is a demo of a game currently in production, '

XNA school project (alpha version)

XNA school project (alpha version)

Early

XNA RPG

XNA RPG

RPG

deadbuild alpha build C# XNA

deadbuild alpha build C# XNA

Deadbuild is a RTS Tower Defence game. Made with C#

C# XNA RPG - Phlyndir, Basic AI and Combat

C# XNA RPG - Phlyndir, Basic AI and Combat

A video of basic AI and

XNA RPG Part 3 (Pathfinding update and Combat System)

XNA RPG Part 3 (Pathfinding update and Combat System)

My

Dungeons Game ALPHA (C# + XNA)

Dungeons Game ALPHA (C# + XNA)

Based on dungeon keeper series. Built with

XNA ShackRPG Tech Video 3 - Tile Engine + Battle

XNA ShackRPG Tech Video 3 - Tile Engine + Battle

This is the 3rd progress report on Project ShackRPG. This project is being done by one person, with roughly 3 months experience聽...

XNA RPG Cutscene V2

XNA RPG Cutscene V2

Another video showing my progress of my Cutscene engine that's built into my

RPG XNA Selection Demo

RPG XNA Selection Demo

This video highlights the new work on selecting enemies for attacks, and party members for healing.

小# XNA RPG "BOUND".Part I

小# XNA RPG "BOUND".Part I

This game is creating on the C#

XNA Game Senoj Alpha

XNA Game Senoj Alpha

XNA

Contour XNA Alpha

Contour XNA Alpha

Contour release

XNA Platformer Engine Pre-Alpha

XNA Platformer Engine Pre-Alpha

This is a short demonstration of my 2D tile based platformer engine written in C# using

XNA Platformer Engine Pre-Alpha v3

XNA Platformer Engine Pre-Alpha v3

Another iteration of my 2D platformer Engine. As before, word collision is working perfectly as well as a camera that follows the聽...

Stratoball XNA Alpha testing

Stratoball XNA Alpha testing

My game im working on in

C# XNA RPG - Phlyndir, Dialog

C# XNA RPG - Phlyndir, Dialog

We now have dialog implemented in Phlyndir! Players can now interact with NPCs like merchants and by-standers by clicking on聽...