Media Summary: Hello again, Since last time, I did a lot of stuff. Wow, that says a lot, right? Sorry to be generic, but to talk about each of the topics ... Hello again! Since last time, I switched over to a grid-based system for the Hero and the Camera systems. This caused a lot of ... Added 3 layers of parallax scrolling. Starting to get a little GPU bound by the look of things, so next job is to investigate ...
Xna Rpg Update 6 - Detailed Analysis & Overview
Hello again, Since last time, I did a lot of stuff. Wow, that says a lot, right? Sorry to be generic, but to talk about each of the topics ... Hello again! Since last time, I switched over to a grid-based system for the Hero and the Camera systems. This caused a lot of ... Added 3 layers of parallax scrolling. Starting to get a little GPU bound by the look of things, so next job is to investigate ... Hello again, first of all, this video is in HD, but after conversion and the fact that the camera is pointing at a very old TV doesn't help ... I'm not the owner nor the author of this guide Hello all, If you aren't following "West", head on over to www.bertiusgames.com. Anyway, this is my brand new
Hello again, Since last time, I've added boundary detection, message box scrolling, Hello again, Since the last video, I have completed my first Since last time, I wanted to start on NPC's and do something with items, but I needed to fix up a few bugs I was having with ... This is obviously from a VERY early stage of development, but it is current as of July 17, 2010. Next on the agenda is working on ... Well then, Since last time, I've been working on the Lotus project a lot lately, because the next phase is due soon, but I've also ... RPG ENGINE XNA update npcs, life, collission
There were a lot of changes this month! I'm hoping by July 27th there will be a chat system and maybe even multiplayer! Enjoy! This video shows a little of the progress I've been working towards with codename ShackRPG. I've developed a game menu ...