Media Summary: Hello again! Since last time, I switched over to a grid-based system for the Hero and the Camera systems. This caused a lot of ... Since last time, I wanted to start on NPC's and do something with items, but I needed to fix up a few bugs I was having with ... Hello again, Since the last video, I have completed my first
Xna Rpg Update - Detailed Analysis & Overview
Hello again! Since last time, I switched over to a grid-based system for the Hero and the Camera systems. This caused a lot of ... Since last time, I wanted to start on NPC's and do something with items, but I needed to fix up a few bugs I was having with ... Hello again, Since the last video, I have completed my first So here we have at last just over a week's progress on my new Hello all, If you aren't following "West", head on over to www.bertiusgames.com. Anyway, this is my brand new Remade almost the whole gamecode cause i learned so much since i started :-P Extended the Editor and added a comfortable UI.
Hello again, Since last time, I've added boundary detection, message box scrolling, Changes: - Collectable Items (Mining) - Collect Quests - Stackable Items @ Inventory - Floating Text for Quest Progress and Level ... Hello again, Since last time, I did a lot of stuff. Wow, that says a lot, right? Sorry to be generic, but to talk about each of the topics ... Well then, Since last time, I've been working on the Lotus project a lot lately, because the next phase is due soon, but I've also ... RPG ENGINE XNA update npcs, life, collission Hello again, first of all, this video is in HD, but after conversion and the fact that the camera is pointing at a very old TV doesn't help ...