Media Summary: A little video demonstrating my current project in real-time. I just put in This illustrates the use of an FBX model in Further advancement of the impulseEngine with the aid of
Xna Physics Terrain - Detailed Analysis & Overview
A little video demonstrating my current project in real-time. I just put in This illustrates the use of an FBX model in Further advancement of the impulseEngine with the aid of Quick video from our development environment showing the SunBurn Game Engine's new This is an example of the PhysX .NET Wrapper 0.12 from used in C# XNA - Blob Physics + Random terrain generator
This extends the previous video and allows a much larger number of objects to be interacting on screen at the same time. A set of simulations in the new version of the BEPUphysics