Media Summary: A little video demonstrating my current project in real-time. I just put in This illustrates the use of an FBX model in Further advancement of the impulseEngine with the aid of

Xna Physics Terrain - Detailed Analysis & Overview

A little video demonstrating my current project in real-time. I just put in This illustrates the use of an FBX model in Further advancement of the impulseEngine with the aid of Quick video from our development environment showing the SunBurn Game Engine's new This is an example of the PhysX .NET Wrapper 0.12 from used in C# XNA - Blob Physics + Random terrain generator

This extends the previous video and allows a much larger number of objects to be interacting on screen at the same time. A set of simulations in the new version of the BEPUphysics

Photo Gallery

XNA Physics and Terrain
XNA - Animated FBX Model on Terrain. Jumping and Projectiles Test with collisions.
XNA Physics & Terrain
SunBurn Game Engine for XNA: New terrain collisions and physics
XNA 2D Terrain Landslide Test
Terrain example using Physx in C# XNA
XNA - Blob Physics + Random terrain generator
XNA Terrain generation
XNA Camera-Terrain Collision Detection
XNA Terrain Test Without Bloom Effects
XNA Terrain Deformation
XNA Physics and Collision Demo
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XNA Physics and Terrain

XNA Physics and Terrain

A little video demonstrating my current project in real-time. I just put in

XNA - Animated FBX Model on Terrain. Jumping and Projectiles Test with collisions.

XNA - Animated FBX Model on Terrain. Jumping and Projectiles Test with collisions.

This illustrates the use of an FBX model in

XNA Physics & Terrain

XNA Physics & Terrain

Further advancement of the impulseEngine with the aid of http://www.innovativegames.net

SunBurn Game Engine for XNA: New terrain collisions and physics

SunBurn Game Engine for XNA: New terrain collisions and physics

Quick video from our development environment showing the SunBurn Game Engine's new

XNA 2D Terrain Landslide Test

XNA 2D Terrain Landslide Test

A quick demo of a type of

Terrain example using Physx in C# XNA

Terrain example using Physx in C# XNA

This is an example of the PhysX .NET Wrapper 0.12 from http://physxdotnet.codeplex.com/ used in C#

XNA - Blob Physics + Random terrain generator

XNA - Blob Physics + Random terrain generator

XNA - Blob Physics + Random terrain generator

XNA Terrain generation

XNA Terrain generation

XNA Terrain

XNA Camera-Terrain Collision Detection

XNA Camera-Terrain Collision Detection

Collision detection between camera and a

XNA Terrain Test Without Bloom Effects

XNA Terrain Test Without Bloom Effects

Physics

XNA Terrain Deformation

XNA Terrain Deformation

A simple and primitive realtime

XNA Physics and Collision Demo

XNA Physics and Collision Demo

This is a quick show case of the

XNA - Improved gravitational physics

XNA - Improved gravitational physics

This extends the previous video and allows a much larger number of objects to be interacting on screen at the same time.

Compilation - BEPUphysics v0.6.0 for XNA

Compilation - BEPUphysics v0.6.0 for XNA

A set of simulations in the new version of the BEPUphysics

XNA Infinite Terrain

XNA Infinite Terrain

Basic CDLOD

XNA Physics Tests

XNA Physics Tests

3 simple

XNA 2D Destructible Terrain

XNA 2D Destructible Terrain

Destructible

XNA Multi-Threaded Physics with SunBurn Engine

XNA Multi-Threaded Physics with SunBurn Engine

Some multi-threaded

XNA Planet Renderer - Terrain & Ocean

XNA Planet Renderer - Terrain & Ocean

Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ Progress update: new

XNA Physics Test

XNA Physics Test

Just a small test of the