Media Summary: XNA Deferred Rendering Engine With HDR, SSAO test This illustrates the use of an FBX model in This is a video of the boss fight cutscene from the last video, except with a whole bunch of pixel shaders. Shader

Xna Terrain Test Without Bloom Effects - Detailed Analysis & Overview

XNA Deferred Rendering Engine With HDR, SSAO test This illustrates the use of an FBX model in This is a video of the boss fight cutscene from the last video, except with a whole bunch of pixel shaders. Shader Had an idea to modify my (made-up) sloppy version of soft-shadows which uses gaussian blur to make a dream-light This is a video of my game with god rays combined with

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XNA Terrain Test Without Bloom Effects
XNA terrain test
Level of Detail Terrain Test in XNA
XNA terrain test 2
XNA Deferred Rendering Engine With HDR, SSAO test
XNA - Animated FBX Model on Terrain. Jumping and Projectiles Test with collisions.
XNA animations shadows + bloom
Second Shift - Pixel Shaders (Bokeh Depth of Field - XNA HLSL)
DreamLight Effect - Making Soft-Shadow FX (xna/fna/monogame)
XNA Water and terrain noise
XNA Test Ocean + Terrain (BETA2)
XNA God Rays and Bloom
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XNA Terrain Test Without Bloom Effects

XNA Terrain Test Without Bloom Effects

Physics

XNA terrain test

XNA terrain test

Drawing a simple colored wire frame

Level of Detail Terrain Test in XNA

Level of Detail Terrain Test in XNA

The

XNA terrain test 2

XNA terrain test 2

Rendering a Minecraft style

XNA Deferred Rendering Engine With HDR, SSAO test

XNA Deferred Rendering Engine With HDR, SSAO test

XNA Deferred Rendering Engine With HDR, SSAO test

XNA - Animated FBX Model on Terrain. Jumping and Projectiles Test with collisions.

XNA - Animated FBX Model on Terrain. Jumping and Projectiles Test with collisions.

This illustrates the use of an FBX model in

XNA animations shadows + bloom

XNA animations shadows + bloom

Added little

Second Shift - Pixel Shaders (Bokeh Depth of Field - XNA HLSL)

Second Shift - Pixel Shaders (Bokeh Depth of Field - XNA HLSL)

This is a video of the boss fight cutscene from the last video, except with a whole bunch of pixel shaders. Shader

DreamLight Effect - Making Soft-Shadow FX (xna/fna/monogame)

DreamLight Effect - Making Soft-Shadow FX (xna/fna/monogame)

Had an idea to modify my (made-up) sloppy version of soft-shadows which uses gaussian blur to make a dream-light

XNA Water and terrain noise

XNA Water and terrain noise

Added

XNA Test Ocean + Terrain (BETA2)

XNA Test Ocean + Terrain (BETA2)

Some

XNA God Rays and Bloom

XNA God Rays and Bloom

This is a video of my game with god rays combined with

[XNA] Engine demo test

[XNA] Engine demo test

Current build of my

xna lens flare test 2

xna lens flare test 2

lens flares with occlusion

XNA Shader programming, Tutorial 24 - Bloom post process

XNA Shader programming, Tutorial 24 - Bloom post process

The tutorial text can be found here: http://digierr.spaces.live.com/blog/cns!2B7007E9EC2AE37B!860.entry.

First XNA terrain experiment

First XNA terrain experiment

My first

XNA Ocean Test (BETA)

XNA Ocean Test (BETA)

Some

[XNA] Meteor Engine - depth of field, bloom lighting

[XNA] Meteor Engine - depth of field, bloom lighting

A

XNA Magic Terrain Blending

XNA Magic Terrain Blending

Demo showing