Media Summary: Uses a Height-map, a Texture-map, and Textures Generates a level with blended textures and collision detection. Note: This is my ... This is likely the most realistic and detailed Minecraft Trying out marching cubes and a algorithm similar to meta-balls. Eventually this code will get merged with an octree to create 3d ...
Xna Terrain Generation - Detailed Analysis & Overview
Uses a Height-map, a Texture-map, and Textures Generates a level with blended textures and collision detection. Note: This is my ... This is likely the most realistic and detailed Minecraft Trying out marching cubes and a algorithm similar to meta-balls. Eventually this code will get merged with an octree to create 3d ... I plugged in my 3d Perlin Noise to see what it would look like. There are two different Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ... This is a very simple, fast and efficient algorithm I wrote in C# to create random dungeons composed of rooms and hallways.
Recursively create BoundingBoxes and move the child to the parent until it touches any box. Then figure out which boxes they ...