Media Summary: Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ... Trying out marching cubes and a algorithm similar to meta-balls. Eventually this code will get merged with an octree to create 3d ... Uses a Height-map, a Texture-map, and Textures Generates a level with blended textures and collision detection. Note: This is my ...
Xna Infinite Terrain - Detailed Analysis & Overview
Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ... Trying out marching cubes and a algorithm similar to meta-balls. Eventually this code will get merged with an octree to create 3d ... Uses a Height-map, a Texture-map, and Textures Generates a level with blended textures and collision detection. Note: This is my ... Hello and Welcome to my first video upload here! I am Loki from the IntuitiveNgine Project (which is currently not public). This is an example of the PhysX .NET Wrapper 0.12 from used in C# This is a very simple, fast and efficient algorithm I wrote in C# to create random dungeons composed of rooms and hallways.
New Game Engine from Life Projects featuring: Continuous Dynamic LOD A work-in-progress demonstration of my Liero remake: Liero3D. supports a 100% destructible sand-box A quick demo of a worms-style destructible Update: Thank you so much for all the positive comments! Voxelform was discontinued in 2012 due to a variety of reasons.