Media Summary: Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ... Trying out marching cubes and a algorithm similar to meta-balls. Eventually this code will get merged with an octree to create 3d ... Uses a Height-map, a Texture-map, and Textures Generates a level with blended textures and collision detection. Note: This is my ...

Xna Infinite Terrain - Detailed Analysis & Overview

Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ... Trying out marching cubes and a algorithm similar to meta-balls. Eventually this code will get merged with an octree to create 3d ... Uses a Height-map, a Texture-map, and Textures Generates a level with blended textures and collision detection. Note: This is my ... Hello and Welcome to my first video upload here! I am Loki from the IntuitiveNgine Project (which is currently not public). This is an example of the PhysX .NET Wrapper 0.12 from used in C# This is a very simple, fast and efficient algorithm I wrote in C# to create random dungeons composed of rooms and hallways.

New Game Engine from Life Projects featuring: Continuous Dynamic LOD A work-in-progress demonstration of my Liero remake: Liero3D. supports a 100% destructible sand-box A quick demo of a worms-style destructible Update: Thank you so much for all the positive comments! Voxelform was discontinued in 2012 due to a variety of reasons.

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XNA Infinite Terrain
Procedural Terrain Generation XNA
Trownt's XNA Terrain Generator v2
XNA / C#: Infinite Random HeightMap - Done
Trownt's XNA Terrain Generator v3
XNA 3D Terrain Generator
Trownt's XNA Terrain Generator v1
Destructible 3D Terrain in XNA using Marching Cubes
terrain generation in XNA 4.0
Trownt's XNA Terrain Generator v5
XNA Terrain Generator
Terrain example using Physx in C# XNA
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XNA Infinite Terrain

XNA Infinite Terrain

Basic CDLOD

Procedural Terrain Generation XNA

Procedural Terrain Generation XNA

512x512

Trownt's XNA Terrain Generator v2

Trownt's XNA Terrain Generator v2

Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ...

XNA / C#: Infinite Random HeightMap - Done

XNA / C#: Infinite Random HeightMap - Done

Small demo showing 3 different

Trownt's XNA Terrain Generator v3

Trownt's XNA Terrain Generator v3

Trying out marching cubes and a algorithm similar to meta-balls. Eventually this code will get merged with an octree to create 3d ...

XNA 3D Terrain Generator

XNA 3D Terrain Generator

Uses a Height-map, a Texture-map, and Textures Generates a level with blended textures and collision detection. Note: This is my ...

Trownt's XNA Terrain Generator v1

Trownt's XNA Terrain Generator v1

Playing around with

Destructible 3D Terrain in XNA using Marching Cubes

Destructible 3D Terrain in XNA using Marching Cubes

Hello and Welcome to my first video upload here! I am Loki from the IntuitiveNgine Project (which is currently not public).

terrain generation in XNA 4.0

terrain generation in XNA 4.0

Generating

Trownt's XNA Terrain Generator v5

Trownt's XNA Terrain Generator v5

Floating

XNA Terrain Generator

XNA Terrain Generator

This is my first attempt at making a

Terrain example using Physx in C# XNA

Terrain example using Physx in C# XNA

This is an example of the PhysX .NET Wrapper 0.12 from http://physxdotnet.codeplex.com/ used in C#

Procedural Terrain Generation 4 - 2D Roguelike Dungeon and Cave (C# and XNA)

Procedural Terrain Generation 4 - 2D Roguelike Dungeon and Cave (C# and XNA)

This is a very simple, fast and efficient algorithm I wrote in C# to create random dungeons composed of rooms and hallways.

Real1ty v1.0 Terrain XNA

Real1ty v1.0 Terrain XNA

New Game Engine from Life Projects featuring: Continuous Dynamic LOD

Destructible terrain with XNA: Liero 3D remake

Destructible terrain with XNA: Liero 3D remake

A work-in-progress demonstration of my Liero remake: Liero3D. supports a 100% destructible sand-box

2D Destructible Terrain in XNA (Worms Style)

2D Destructible Terrain in XNA (Worms Style)

A quick demo of a worms-style destructible

[XNA] Meteor Engine - first heightmaps

[XNA] Meteor Engine - first heightmaps

Testing out heightmap

XNA - 2D isometric terrain generation

XNA - 2D isometric terrain generation

2D isometric

Voxelform 3 Beta - Organic Infinite Terrain

Voxelform 3 Beta - Organic Infinite Terrain

Update: Thank you so much for all the positive comments! Voxelform was discontinued in 2012 due to a variety of reasons.

XNA 2D Terrain Landslide Test

XNA 2D Terrain Landslide Test

A quick demo of a type of