Media Summary: Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... A kind of Google Earth application with physically based SOURCE CODE - used technologies: Ardor3D, OpenGL, Java.
Roam Planet Rendering V2 - Detailed Analysis & Overview
Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... A kind of Google Earth application with physically based SOURCE CODE - used technologies: Ardor3D, OpenGL, Java. 惑星のリアルタイムレンダリングのデモです. 地形はパーリンノイズを用いてプロシージャルに生成しています. [ Features ] ... Updated version, showing the improvements I have made over the last few weeks (most of them are not actually visible!). Added: ... My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ...
Same as the first video, although I am messing around with colors. Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ... Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ...