Media Summary: Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ... My final year project :-). I didn't have much
Real Time Procedural Planet Rendering - Detailed Analysis & Overview
Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ... My final year project :-). I didn't have much Need more projects with source code????? Then subscribe..... * Went back to coding again. Added environment and stuff. So I was thinking maybe making a game. You start out on a A kind of Google Earth application with physically based
I have been learning raymarching on and off for almost a full year now, this raymarched Nuvel I fixed the camera, so it is actually possible to *fly* around, rolling and stuff without any locks. In addition, I beefed the ... Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ... First demo of TerraLab 3D (previously Fly3Engine) a Important : Credit goes to blender guru for the technique I used in the compositing section --------- -------------------------- 00:00 - Intro ... 惑星のリアルタイムレンダリングのデモです. 地形はパーリンノイズを用いてプロシージャルに生成しています. [ Features ] ...