Media Summary: 00:00 - Setting Up the Stencil Buffer 01:37 - Drawing a Floor with Stencil Buffer 03:23 - Drawing a Cube with 00:00 - Aliasing and Anti-Aliasing Techniques 01:44 - The Problem of Low-Resolution Anti-Aliasing 03:30 - Benefits ofΒ ... 00:00 - Setting Up the Scene Folder 01:41 - Creating Classes for a Scene Hierarchy 03:34 - Creating a Hierarchy of Nodes 05:35Β ...
Reflections Model Importer Viewer Opengl Programming Beginners 3d Graphics Api Pt 54 - Detailed Analysis & Overview
00:00 - Setting Up the Stencil Buffer 01:37 - Drawing a Floor with Stencil Buffer 03:23 - Drawing a Cube with 00:00 - Aliasing and Anti-Aliasing Techniques 01:44 - The Problem of Low-Resolution Anti-Aliasing 03:30 - Benefits ofΒ ... 00:00 - Setting Up the Scene Folder 01:41 - Creating Classes for a Scene Hierarchy 03:34 - Creating a Hierarchy of Nodes 05:35Β ... 00:00 - Creating a GL Engine with a Singleton 01:35 - Explaining the Singleton Technique 03:24 - Automating the InitializationΒ ... 00:00 - Creating a Shader Class to Simplify Working with Shaders 02:01 - Initializing the Shader 00:00 - Creating Controls for the SDL Demo Application 01:53 - Testing the Application and Creating a Plane 03:
00:00 - Reusing the SDK to Save Time and Effort 01:51 - Saving Time with 00:00 - Taking Control of Pixels with Shaders 01: 00:00 - Utilizing the wxWidgets Windows Interface 01:56 - Setting Up the 00:00 - Building a Simple SDL Application 01:34 - Initializing SDL for a Fully Functional Application 03:35 - Setting Up an SDLΒ ...