Media Summary: 00:00 - Setting Up the Stencil Buffer 01:37 - Drawing a Floor with Stencil Buffer 03:23 - Drawing a Cube with 00:00 - Reusing the SDK to Save Time and Effort 01:51 - Saving Time with Code Reuse 03:45 - Loading a Scene with an FBXΒ ... 00:00 - Creating Controls for the SDL Demo Application 01:53 - Testing the Application and Creating a Plane 03:54 - Creating aΒ ...
Debugging Conclusion Model Importer Viewer Opengl Programming 3d Graphics Api Pt 73 - Detailed Analysis & Overview
00:00 - Setting Up the Stencil Buffer 01:37 - Drawing a Floor with Stencil Buffer 03:23 - Drawing a Cube with 00:00 - Reusing the SDK to Save Time and Effort 01:51 - Saving Time with Code Reuse 03:45 - Loading a Scene with an FBXΒ ... 00:00 - Creating Controls for the SDL Demo Application 01:53 - Testing the Application and Creating a Plane 03:54 - Creating aΒ ... 00:00 - Setting Up to Compile the Code 02:02 - Setting Up the 00:00 - Aliasing and Anti-Aliasing Techniques 01:44 - The Problem of Low-Resolution Anti-Aliasing 03:30 - Benefits ofΒ ... 00:00 - Enhancing Shaders with Light Intensity, Color, Animation, and Geometry 01:54 - Controlling Light Color and PulsationΒ ...
00:00 - Building a Simple SDL Application 01:34 - Initializing SDL for a Fully Functional Application 03:35 - Setting Up an SDLΒ ... 00:00 - Introducing ATI's RenderMonkey 01:40 - Exploring the Workspace Editor 03:16 - RenderMonkey: A Tool for 00:00 - Setting Up the Scene Folder 01:41 - Creating Classes for a Scene Hierarchy 03:34 - Creating a Hierarchy of Nodes 05:35Β ... 00:00 - Taking Control of Pixels with Shaders 01:54 - Manipulating Vertices and Pixels with Shaders 03:43 - Real-Time PolygonΒ ...