Media Summary: 00:00 - Setting Up the Scene Folder 01:41 - Creating Classes for a Scene Hierarchy 03:34 - Creating a Hierarchy of Nodes 05:35Β ... 00:00 - Reusing the SDK to Save Time and Effort 01:51 - Saving Time with 00:00 - Setting Up Parenting in the Application 02:01 - Parenting in
Obj Viewer Model Importer Viewer Opengl Programming Beginners 3d Graphics Api Pt 40 - Detailed Analysis & Overview
00:00 - Setting Up the Scene Folder 01:41 - Creating Classes for a Scene Hierarchy 03:34 - Creating a Hierarchy of Nodes 05:35Β ... 00:00 - Reusing the SDK to Save Time and Effort 01:51 - Saving Time with 00:00 - Setting Up Parenting in the Application 02:01 - Parenting in 00:00 - Aliasing and Anti-Aliasing Techniques 01:44 - The Problem of Low-Resolution Anti-Aliasing 03:30 - Benefits ofΒ ... 00:00 - Building a Simple SDL Application 01:34 - Initializing SDL for a Fully Functional Application 03:35 - Setting Up an SDLΒ ... 00:00 - Taking Control of Pixels with Shaders 01:54 - Manipulating Vertices and Pixels with Shaders 03:43 - Real-Time PolygonΒ ...
00:00 - Creating Controls for the SDL Demo Application 01:53 - Testing the Application and Creating a Plane 03:54 - Creating aΒ ...