Media Summary: 00:00 - Introducing ATI's RenderMonkey 01:40 - Exploring the Workspace Editor 03:16 - RenderMonkey: A Tool for ProgrammersΒ ... 00:00 - Introduction to SDL 01:41 - Setting Up the SDL Environment 03:32 - Comparing Windows Interfaces Learn 00:00 - GLSL Data Types and Type Qualifiers 01:46 - Uniforms, Varyings, and Attributes in
Loading Materials Model Importer Viewer Opengl Programming 3d Graphics Api Pt 38 - Detailed Analysis & Overview
00:00 - Introducing ATI's RenderMonkey 01:40 - Exploring the Workspace Editor 03:16 - RenderMonkey: A Tool for ProgrammersΒ ... 00:00 - Introduction to SDL 01:41 - Setting Up the SDL Environment 03:32 - Comparing Windows Interfaces Learn 00:00 - GLSL Data Types and Type Qualifiers 01:46 - Uniforms, Varyings, and Attributes in 00:00 - Setting Up to Compile the Code 02:02 - Setting Up the Debugger 02:36 - Include Header Files in Project Learn 00:00 - Building a Simple SDL Application 01:34 - Initializing SDL for a Fully Functional Application 03:35 - Setting Up an SDLΒ ... 00:00 - Matrices and Transformations 01:45 - Understanding Matrices 03:52 - Matrix Operations: Adding, Subtracting, andΒ ...
00:00 - Setting Up the Scene Folder 01:41 - Creating Classes for a Scene Hierarchy 03:34 - Creating a Hierarchy of Nodes 05:35Β ... 00:00 - Reusing the SDK to Save Time and Effort 01:51 - Saving Time with Code Reuse 03:45 - 00:00 - Creating Controls for the SDL Demo Application 01:53 - Testing the Application and Creating a Plane 03:54 - Creating aΒ ...