Media Summary: Created with MS Visual Studio 2013, C++ and C++ 3D game programming tutorial teaching how to build a 3D Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and

Pixelsalad Rendering Engine Wip 09 Directx 11 Shadow Mapping - Detailed Analysis & Overview

Created with MS Visual Studio 2013, C++ and C++ 3D game programming tutorial teaching how to build a 3D Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and Music: "Rewound" by Chris Zabriskie From the Free Music Archive: CC BY. Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can check my ...

Making low-res non-cascaded shadowmaps look better by exploiting depth-comparison in the GPU to do some PCF magic. In this video, I will give an update on my implementation of

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PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)
PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)
Real-Time Shadow Mapping DirectX11
DirectX 11: Shadow Mapping
Shadow Mapping Code [C++ 3D DirectX Tutorial]
PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)
DX11 Shadow Mapping Test
PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)
Omnidirectional Shadow Mapping DirectX 11
PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)
PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)
Sample Distribution Shadow Mapping - DirectX 11
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PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

Created with MS Visual Studio 2013, C++ and

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

Normal

Real-Time Shadow Mapping DirectX11

Real-Time Shadow Mapping DirectX11

Shadow Mapping

DirectX 11: Shadow Mapping

DirectX 11: Shadow Mapping

DirectX 11: Shadow Mapping

Shadow Mapping Code [C++ 3D DirectX Tutorial]

Shadow Mapping Code [C++ 3D DirectX Tutorial]

C++ 3D game programming tutorial teaching how to build a 3D

PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)

PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)

Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and

DX11 Shadow Mapping Test

DX11 Shadow Mapping Test

Custom Built

PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)

PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)

Learning how to compile and use shaders.

Omnidirectional Shadow Mapping DirectX 11

Omnidirectional Shadow Mapping DirectX 11

Music: "Rewound" by Chris Zabriskie From the Free Music Archive: https://freemusicarchive.org/ CC BY.

PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)

PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)

Worked on texture

PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)

PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)

Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and

Sample Distribution Shadow Mapping - DirectX 11

Sample Distribution Shadow Mapping - DirectX 11

I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can check my ...

Rendering Engine in DirectX11 demo

Rendering Engine in DirectX11 demo

Implemented PBR,

DirectX 11  Real Time Shadows

DirectX 11 Real Time Shadows

DirectX 11 Real Time Shadows

DirectX 11 - Softening shadows by exploiting hardware filtering

DirectX 11 - Softening shadows by exploiting hardware filtering

Making low-res non-cascaded shadowmaps look better by exploiting depth-comparison in the GPU to do some PCF magic.

Shadow Mapping

Shadow Mapping

Demonstration of: +Phong Shading +

Directx 11 Graphics Demo - Globe (Update Shadow Mapping)

Directx 11 Graphics Demo - Globe (Update Shadow Mapping)

This is an update to my

Dynalar V2 | Shadow Maps - OpenGL Rendering Engine

Dynalar V2 | Shadow Maps - OpenGL Rendering Engine

In this video, I will give an update on my implementation of