Media Summary: Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and Created with MS Visual Studio 2013, C++ and Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...

Pixelsalad Rendering Engine Wip 11 Directx 11 Transparency - Detailed Analysis & Overview

Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and Created with MS Visual Studio 2013, C++ and Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ... DirectX 11 Order Independent Transparency This is my final year project for BSc Computer Games Development at UCLAN. Deferred

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PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)
PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)
PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)
PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)
PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)
PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)
DirectX 11 Order Independent Transparency
PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)
PixelSalad Rendering Engine WIP 07 - DirectX 11 (Cube Mapping)
WIP Demo: DirectX11 rendering engine
DX11 Hook - Render Webpages in  DirectX ( Fullscreen )
DirectX 11 Rendering Engine
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PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)

PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)

Worked on adding

PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)

PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)

Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

Created with MS Visual Studio 2013, C++ and

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

Normal Mapping created with

PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)

PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)

Learning how to compile and use shaders.

DirectX 11 Order Independent Transparency

DirectX 11 Order Independent Transparency

DirectX 11 Order Independent Transparency

PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)

PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)

Rendering

PixelSalad Rendering Engine WIP 07 - DirectX 11 (Cube Mapping)

PixelSalad Rendering Engine WIP 07 - DirectX 11 (Cube Mapping)

Worked on cube mapping.

WIP Demo: DirectX11 rendering engine

WIP Demo: DirectX11 rendering engine

This project serves as an exploration of

DX11 Hook - Render Webpages in  DirectX ( Fullscreen )

DX11 Hook - Render Webpages in DirectX ( Fullscreen )

Rendering

DirectX 11 Rendering Engine

DirectX 11 Rendering Engine

In this project, I created a 3D

DX11 Deferred Renderer HD

DX11 Deferred Renderer HD

Directx11

Deferred Rendering Engine DirectX 11

Deferred Rendering Engine DirectX 11

This is my final year project for BSc Computer Games Development at UCLAN. Deferred

Deferred Rendering with Physically Based Rendering [DX11]

Deferred Rendering with Physically Based Rendering [DX11]

Deferred

DirectX11 Deferred Shading Engine - Demo 03

DirectX11 Deferred Shading Engine - Demo 03

Different