Media Summary: This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some LEGITIMATE EPILEPSY WARNING In this stream, we take the This basic technique uses a single point light source, and renders the scene twice. Once from the lights perspective, in which we ...
Shadow Mapping Code C 3d Directx Tutorial - Detailed Analysis & Overview
This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some LEGITIMATE EPILEPSY WARNING In this stream, we take the This basic technique uses a single point light source, and renders the scene twice. Once from the lights perspective, in which we ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... A small C++/OpenGL I wrote in my spare evenings that creates shadows for objects within a Complicated 3D scene with shadow mapping in OpenGL
This is my implementation of a C++ directx11 renderer. I got this to work with the help of TheCplusplusguy's