Media Summary: Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This video "Wolfy3D" is a custom Direct11 based 3D graphic As part of a Final Year Project , i am building a Physics sandbox using
Rendering Engine In Directx11 Demo - Detailed Analysis & Overview
Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This video "Wolfy3D" is a custom Direct11 based 3D graphic As part of a Final Year Project , i am building a Physics sandbox using University project: Here is a scene designed in Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...
Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and First glimpse of my DirectCompute based physics DirectX may seem tough, but breaking it into these 5 steps makes it easy! Do you want to learn more about Gamedev ...