Media Summary: Hello again, here is a small video of my new water shader. The water is rendered as a plane that makes use of the full Light ... Constructive Solid Geometry using two cubes and We are all familiar with the classic Quake3 game and this project aims at

Bsp Renderer Xna Progress 4 - Detailed Analysis & Overview

Hello again, here is a small video of my new water shader. The water is rendered as a plane that makes use of the full Light ... Constructive Solid Geometry using two cubes and We are all familiar with the classic Quake3 game and this project aims at Mute your sound if you don't want to be confused! Watch as the first Doom level has its subsectors built. This is visualized using a tool that I wrote which carves subsectors (convex ...

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BSP Renderer - XNA - Progress 4
BSP Renderer - XNA - Progress 3
BSP Renderer - XNA - Progress 2
BSP Renderer - XNA - Progress 1
Dev diary: Asteroidmundo power by XNA 4.0
XNA Buddha - A Real-Time Deferred Rendering Demo (XNA 4.0)
XNA 4 Light Pre-Pass Water(a small sample of the new sky system)
3D Rendering with Binary Space Partitions
Quake2 BSP Renderer
XNA CSG Test2
bsp (binary space partitioning) part1
Quake 3 BSP Renderer
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BSP Renderer - XNA - Progress 4

BSP Renderer - XNA - Progress 4

Mipmapping in my

BSP Renderer - XNA - Progress 3

BSP Renderer - XNA - Progress 3

UV mapping and thus textures in my

BSP Renderer - XNA - Progress 2

BSP Renderer - XNA - Progress 2

Culling issues in my

BSP Renderer - XNA - Progress 1

BSP Renderer - XNA - Progress 1

BSP Renderer - XNA - Progress 1

Dev diary: Asteroidmundo power by XNA 4.0

Dev diary: Asteroidmundo power by XNA 4.0

720p available. First test with

XNA Buddha - A Real-Time Deferred Rendering Demo (XNA 4.0)

XNA Buddha - A Real-Time Deferred Rendering Demo (XNA 4.0)

XNA

XNA 4 Light Pre-Pass Water(a small sample of the new sky system)

XNA 4 Light Pre-Pass Water(a small sample of the new sky system)

Hello again, here is a small video of my new water shader. The water is rendered as a plane that makes use of the full Light ...

3D Rendering with Binary Space Partitions

3D Rendering with Binary Space Partitions

Another project I did

Quake2 BSP Renderer

Quake2 BSP Renderer

This project consists in a custom

XNA CSG Test2

XNA CSG Test2

Constructive Solid Geometry using two cubes and

bsp (binary space partitioning) part1

bsp (binary space partitioning) part1

this program implements a

Quake 3 BSP Renderer

Quake 3 BSP Renderer

http://arvind.com.nu/ We are all familiar with the classic Quake3 game and this project aims at

Perseus Editing Tutorial #9 - BSP Ops

Perseus Editing Tutorial #9 - BSP Ops

Perseus Editing Tutorial #9 -

Garry's Mod BSP Renderer

Garry's Mod BSP Renderer

Mute your sound if you don't want to be confused!

Doom E1M1 Nodes Building

Doom E1M1 Nodes Building

Watch as the first Doom level has its subsectors built. This is visualized using a tool that I wrote which carves subsectors (convex ...

quake bsp import, rendering, physics.

quake bsp import, rendering, physics.

it actually works, wtf.

Making Worlds: Part 4

Making Worlds: Part 4

Demo in Ogre of: http://acko.net/blog/making-worlds-

BSP Tree Rendering

BSP Tree Rendering

This application uses a