Media Summary: Watch as the first Doom level has its subsectors built. This is visualized using a tool that I wrote which carves subsectors (convex ... Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... Mute your sound if you don't want to be confused!

Bsp Renderer Xna Progress 1 - Detailed Analysis & Overview

Watch as the first Doom level has its subsectors built. This is visualized using a tool that I wrote which carves subsectors (convex ... Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... Mute your sound if you don't want to be confused! The video exhibits two separate projects in one. The first is a dual We are all familiar with the classic Quake3 game and this project aims at This video was part of the XSI 4 Production Series DVDs also hosted on Vast.

This sequence was rendered out to test the feasibility of exporting footage from Unreal Matinee and uploading. This project demonstrates two separate projects in one. The first project is the Dual

Photo Gallery

BSP Renderer - XNA - Progress 1
BSP Renderer - XNA - Progress 4
BSP Renderer - XNA - Progress 3
BSP Renderer - XNA - Progress 2
XNA planet renderer - dev progress
Doom E1M1 Nodes Building
3D Rendering with Binary Space Partitions
quake bsp import, rendering, physics.
Garry's Mod BSP Renderer
Quake BSP Loader & Dual Renderer
Perseus Editing Tutorial #9 - BSP Ops
Quake 3 BSP Renderer
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BSP Renderer - XNA - Progress 1

BSP Renderer - XNA - Progress 1

BSP Renderer - XNA - Progress 1

BSP Renderer - XNA - Progress 4

BSP Renderer - XNA - Progress 4

Mipmapping in my

BSP Renderer - XNA - Progress 3

BSP Renderer - XNA - Progress 3

UV mapping and thus textures in my

BSP Renderer - XNA - Progress 2

BSP Renderer - XNA - Progress 2

Culling issues in my

XNA planet renderer - dev progress

XNA planet renderer - dev progress

Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest

Doom E1M1 Nodes Building

Doom E1M1 Nodes Building

Watch as the first Doom level has its subsectors built. This is visualized using a tool that I wrote which carves subsectors (convex ...

3D Rendering with Binary Space Partitions

3D Rendering with Binary Space Partitions

Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ...

quake bsp import, rendering, physics.

quake bsp import, rendering, physics.

it actually works, wtf.

Garry's Mod BSP Renderer

Garry's Mod BSP Renderer

Mute your sound if you don't want to be confused!

Quake BSP Loader & Dual Renderer

Quake BSP Loader & Dual Renderer

The video exhibits two separate projects in one. The first is a dual

Perseus Editing Tutorial #9 - BSP Ops

Perseus Editing Tutorial #9 - BSP Ops

Perseus Editing Tutorial #9 -

Quake 3 BSP Renderer

Quake 3 BSP Renderer

http://arvind.com.nu/ We are all familiar with the classic Quake3 game and this project aims at

Rendering: BSP tree and render performance

Rendering: BSP tree and render performance

This video was part of the XSI 4 Production Series DVDs also hosted on Vast.

Quake2 BSP Renderer

Quake2 BSP Renderer

This project consists in a custom

bsp (binary space partitioning) part1

bsp (binary space partitioning) part1

this program implements a

Rendering: How BSP tree works

Rendering: How BSP tree works

This video was part of the XSI 4 Production Series DVDs also hosted on Vast.

Trinity Work in Progress Render

Trinity Work in Progress Render

This sequence was rendered out to test the feasibility of exporting footage from Unreal Matinee and uploading.

Dual Renderer & Quake 3 Level Loader

Dual Renderer & Quake 3 Level Loader

This project demonstrates two separate projects in one. The first project is the Dual