Media Summary: A description of the techniques used by Quake to A look at how Quake uses portal graphs to pre-calculate visibility information. Support: ... This video was part of the XSI 4 Production Series DVDs also hosted on Vast.

Quake2 Bsp Renderer - Detailed Analysis & Overview

A description of the techniques used by Quake to A look at how Quake uses portal graphs to pre-calculate visibility information. Support: ... This video was part of the XSI 4 Production Series DVDs also hosted on Vast. The video exhibits two separate projects in one. The first is a dual Quake3 levels rendering (BSP implementation) I am having fun with the API and produced this

A room from Eternity 04 being made and tested on

Photo Gallery

Quake2 BSP Renderer
How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]
Quake II Reimplementation: Visibility Cluster Demo
CkViewBSP - viewer for Q3A BSP map files (WIP)
Quake's PVS: A hidden gem of rendering optimization
Quake BSP Rendering
yquake2: Software render(with retexturing)
Rendering: BSP tree and render performance
Quake2 BSP map loaded with the game engine
Quake BSP Loader & Dual Renderer
yquake2: Heretic2 maps software render
quake bsp import, rendering, physics.
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Quake2 BSP Renderer

Quake2 BSP Renderer

This project consists in a custom

How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]

How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]

A description of the techniques used by Quake to

Quake II Reimplementation: Visibility Cluster Demo

Quake II Reimplementation: Visibility Cluster Demo

Video demonstration of

CkViewBSP - viewer for Q3A BSP map files (WIP)

CkViewBSP - viewer for Q3A BSP map files (WIP)

Work in progress viewer/

Quake's PVS: A hidden gem of rendering optimization

Quake's PVS: A hidden gem of rendering optimization

A look at how Quake uses portal graphs to pre-calculate visibility information. Support: ...

Quake BSP Rendering

Quake BSP Rendering

Quake BSP Rendering

yquake2: Software render(with retexturing)

yquake2: Software render(with retexturing)

Id Software

Rendering: BSP tree and render performance

Rendering: BSP tree and render performance

This video was part of the XSI 4 Production Series DVDs also hosted on Vast.

Quake2 BSP map loaded with the game engine

Quake2 BSP map loaded with the game engine

Quake2 BSP

Quake BSP Loader & Dual Renderer

Quake BSP Loader & Dual Renderer

The video exhibits two separate projects in one. The first is a dual

yquake2: Heretic2 maps software render

yquake2: Heretic2 maps software render

Id Software

quake bsp import, rendering, physics.

quake bsp import, rendering, physics.

it actually works, wtf.

Atari Quake 2: very early test with floating point

Atari Quake 2: very early test with floating point

Quake II

Quake3 levels rendering (BSP implementation)

Quake3 levels rendering (BSP implementation)

Quake3 levels rendering (BSP implementation)

Quake3 BSP Rendering (WIP)

Quake3 BSP Rendering (WIP)

I am having fun with the API and produced this

Atari Quake 2: the BSP tree algorithm in 250 bytes of 68k

Atari Quake 2: the BSP tree algorithm in 250 bytes of 68k

... but this time the C code for

BSP Editing for Quake 2 - Eternity04

BSP Editing for Quake 2 - Eternity04

A room from Eternity 04 being made and tested on

Quake 1 world renderer

Quake 1 world renderer

Software

Woolie Plays Quake II (with colored lighting in software) Unit 1 Part 1 (Outer Base)

Woolie Plays Quake II (with colored lighting in software) Unit 1 Part 1 (Outer Base)

Video playthrough of the first level of

Quake 2 XP - Speedrun - 1 map (Base1.Bsp) 16 Sec.

Quake 2 XP - Speedrun - 1 map (Base1.Bsp) 16 Sec.

Just a joke-trick, for finish