Media Summary: This illustrates the use of an FBX model in The screen capture tool I'm using cut the FPS down to around a 100 and froze a couple of times. On my 8800 GTS, I'm getting ... A small graphic engine project created in 2009 and based on
Xna Terrain - Detailed Analysis & Overview
This illustrates the use of an FBX model in The screen capture tool I'm using cut the FPS down to around a 100 and froze a couple of times. On my 8800 GTS, I'm getting ... A small graphic engine project created in 2009 and based on A little video demonstrating my current project in real-time. I just put in physics, so it doesn't behave perfect just yet, but it will soon. Artwork (heightmap and texture) made with L3DT. Rendered in XNA4.0. Let me know if you want the source and I'll send. Simple Water Effect, Skydrome, Model, Tree and
Combining my QuadTreeTerrain with my new particle system sample based on PointSprites causes some crazy visual errors, ...