Media Summary: New Game Engine from Life Projects featuring: Continuous Dynamic LOD Added some very rudimentary texture painting. Added a Circle target to where cursor goes.
Xna Terrain Generation Rev 1 - Detailed Analysis & Overview
New Game Engine from Life Projects featuring: Continuous Dynamic LOD Added some very rudimentary texture painting. Added a Circle target to where cursor goes. Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ... Trying out marching cubes and a algorithm similar to meta-balls. Eventually this code will get merged with an octree to create 3d ... I plugged in my 3d Perlin Noise to see what it would look like. There are two different
Combining my QuadTreeTerrain with my new particle system sample based on PointSprites causes some crazy visual errors, ...