Media Summary: So I decided to have a play with Geo Clip Mapping. I always wanted a decent terrain render and I think this could be a good start. Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine. Video shows my implementation of GPU-based Geometry Clipmaps, offcenter movement and level deactivation.

Xna Planetary Geoclipmap Engine Test 1 - Detailed Analysis & Overview

So I decided to have a play with Geo Clip Mapping. I always wanted a decent terrain render and I think this could be a good start. Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine. Video shows my implementation of GPU-based Geometry Clipmaps, offcenter movement and level deactivation. This is a work in progress, and a lot is missing. Geometry Clipmaps (static) Demo with small Puget Sound data set. Made with Unity3D 3.4.1f5 Seams between different lods need fixing.

Here is my terrain algorithm it motion in wireframe mode so you can easily see how it is structured. I locked the LOD at level 8, so it ...

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XNA planetary GeoClipMap engine test #1
Xna planetary GeoClipmap engine test #2
XNA Planetary GeoClipMap engine test #3
Geo Clip Map A Start
Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine.
Geoclipmap
GPU-based Geometry Clipmaps
Testing my Clipmap implementation
XNA Procedural Planet
XNA Planet Shader 01
Static ClipMap Demo
Unity3D Geoclipmapping terrain
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XNA planetary GeoClipMap engine test #1

XNA planetary GeoClipMap engine test #1

This is the first

Xna planetary GeoClipmap engine test #2

Xna planetary GeoClipmap engine test #2

This is the second

XNA Planetary GeoClipMap engine test #3

XNA Planetary GeoClipMap engine test #3

This is the third

Geo Clip Map A Start

Geo Clip Map A Start

So I decided to have a play with Geo Clip Mapping. I always wanted a decent terrain render and I think this could be a good start.

Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine.

Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine.

Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine.

Geoclipmap

Geoclipmap

An

GPU-based Geometry Clipmaps

GPU-based Geometry Clipmaps

Video shows my implementation of GPU-based Geometry Clipmaps, offcenter movement and level deactivation.

Testing my Clipmap implementation

Testing my Clipmap implementation

This is a work in progress, and a lot is missing.

XNA Procedural Planet

XNA Procedural Planet

Here is a quick video of a procedural

XNA Planet Shader 01

XNA Planet Shader 01

This is my

Static ClipMap Demo

Static ClipMap Demo

Geometry Clipmaps (static) Demo with small Puget Sound data set.

Unity3D Geoclipmapping terrain

Unity3D Geoclipmapping terrain

Made with Unity3D 3.4.1f5 Seams between different lods need fixing.

xna physics engine test

xna physics engine test

Testing

[XNA] Meteor Engine - first heightmaps

[XNA] Meteor Engine - first heightmaps

Testing

XNA Procedural Planet Wireframe

XNA Procedural Planet Wireframe

Here is my terrain algorithm it motion in wireframe mode so you can easily see how it is structured. I locked the LOD at level 8, so it ...

XNA demo flight 1

XNA demo flight 1

This is from an

Tzu3D: geoclipmapping terrain, Parallel Split Shadow Map, Instancing, Deferred Rendering

Tzu3D: geoclipmapping terrain, Parallel Split Shadow Map, Instancing, Deferred Rendering

2000 tree :)

geoclipmapping

geoclipmapping

gestion de terrain par algorithme de