Media Summary: So I decided to have a play with Geo Clip Mapping. I always wanted a decent terrain render and I think this could be a good start. Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine. Video shows my implementation of GPU-based Geometry Clipmaps, offcenter movement and level deactivation.
Xna Planetary Geoclipmap Engine Test 1 - Detailed Analysis & Overview
So I decided to have a play with Geo Clip Mapping. I always wanted a decent terrain render and I think this could be a good start. Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine. Video shows my implementation of GPU-based Geometry Clipmaps, offcenter movement and level deactivation. This is a work in progress, and a lot is missing. Geometry Clipmaps (static) Demo with small Puget Sound data set. Made with Unity3D 3.4.1f5 Seams between different lods need fixing.
Here is my terrain algorithm it motion in wireframe mode so you can easily see how it is structured. I locked the LOD at level 8, so it ...