Media Summary: Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ... Trying out marching cubes and a algorithm similar to meta-balls. Eventually this code will get merged with an octree to create 3d ... Best viewed in HQ* This video demonstrates the current progress on my tile based level editor being written in C# using Microsoft ...
Xna Terrain 2 - Detailed Analysis & Overview
Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ... Trying out marching cubes and a algorithm similar to meta-balls. Eventually this code will get merged with an octree to create 3d ... Best viewed in HQ* This video demonstrates the current progress on my tile based level editor being written in C# using Microsoft ...