Media Summary: XNA Deferred Rendering Engine With HDR, SSAO test I once again created a completely new version of my graphics A test of the new bloom lighting and depth of field system in Meteor Engine, my own deferred
Xna Rendering Engine - Detailed Analysis & Overview
XNA Deferred Rendering Engine With HDR, SSAO test I once again created a completely new version of my graphics A test of the new bloom lighting and depth of field system in Meteor Engine, my own deferred This technique was inspired by UDK's way of handling wireframes. It draws a small halo around the wires to provide a better ... Website: Next Tutorial: Previous Tutorial: ... Watch in HD or you won't see the lines!!] A quick prototype of an adaptive grid component that changes visibility through ...
This is the result of a quick session prototype. I'm trying to re-create the ViewCube-tool available in newer 3D Studio Max and ... I completely rewrote my Fangtooth Graphics Just a video to update folks on the current status of my game. This shows progress made on the water shader, and some new ... I've re-worked the Gizmo completely. In this video you'll see the translation-mode with its features. Mostly the visuals and user ...