Media Summary: XNA Deferred Rendering Engine With HDR, SSAO test I once again created a completely new version of my graphics A test of the new bloom lighting and depth of field system in Meteor Engine, my own deferred

Xna Rendering Engine - Detailed Analysis & Overview

XNA Deferred Rendering Engine With HDR, SSAO test I once again created a completely new version of my graphics A test of the new bloom lighting and depth of field system in Meteor Engine, my own deferred This technique was inspired by UDK's way of handling wireframes. It draws a small halo around the wires to provide a better ... Website: Next Tutorial: Previous Tutorial: ... Watch in HD or you won't see the lines!!] A quick prototype of an adaptive grid component that changes visibility through ...

This is the result of a quick session prototype. I'm trying to re-create the ViewCube-tool available in newer 3D Studio Max and ... I completely rewrote my Fangtooth Graphics Just a video to update folks on the current status of my game. This shows progress made on the water shader, and some new ... I've re-worked the Gizmo completely. In this video you'll see the translation-mode with its features. Mostly the visuals and user ...

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XNA rendering engine
XNA Deferred Rendering Engine With HDR, SSAO test
XNA Deferred Rendering
[XNA] Meteor Engine - deferred and light pre-pass rendering
[XNA] Engine demo test
[XNA] Meteor Engine - depth of field, bloom lighting
Core Engine: Depth Dependent Halos for wireframe rendering [XNA]
DirectX Programming Tutorial C# Game Development Rendering With DirextX #2 (No Xna)
XNA Island Water Shader Test
Core Engine: XNA Grid (Using sunburn LineRenderHelper)
Core Engine: Orientation-Adaptive Grid [XNA]
XNA Development: 2D Tile Engine Basics
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XNA rendering engine

XNA rendering engine

Deferred shading

XNA Deferred Rendering Engine With HDR, SSAO test

XNA Deferred Rendering Engine With HDR, SSAO test

XNA Deferred Rendering Engine With HDR, SSAO test

XNA Deferred Rendering

XNA Deferred Rendering

I once again created a completely new version of my graphics

[XNA] Meteor Engine - deferred and light pre-pass rendering

[XNA] Meteor Engine - deferred and light pre-pass rendering

This video demonstrates two

[XNA] Engine demo test

[XNA] Engine demo test

Current build of my

[XNA] Meteor Engine - depth of field, bloom lighting

[XNA] Meteor Engine - depth of field, bloom lighting

A test of the new bloom lighting and depth of field system in Meteor Engine, my own deferred

Core Engine: Depth Dependent Halos for wireframe rendering [XNA]

Core Engine: Depth Dependent Halos for wireframe rendering [XNA]

This technique was inspired by UDK's way of handling wireframes. It draws a small halo around the wires to provide a better ...

DirectX Programming Tutorial C# Game Development Rendering With DirextX #2 (No Xna)

DirectX Programming Tutorial C# Game Development Rendering With DirextX #2 (No Xna)

Website: http://www.indiegoldencrow.weebly.com Next Tutorial: https://youtu.be/Pj6CnF5Pqt8 Previous Tutorial: ...

XNA Island Water Shader Test

XNA Island Water Shader Test

Demo of my water shader in

Core Engine: XNA Grid (Using sunburn LineRenderHelper)

Core Engine: XNA Grid (Using sunburn LineRenderHelper)

Lines

Core Engine: Orientation-Adaptive Grid [XNA]

Core Engine: Orientation-Adaptive Grid [XNA]

Watch in HD or you won't see the lines!!] A quick prototype of an adaptive grid component that changes visibility through ...

XNA Development: 2D Tile Engine Basics

XNA Development: 2D Tile Engine Basics

This is the first entry into the 2D Tile

XNA 4.0 & MonoGame Real-Time Reflection

XNA 4.0 & MonoGame Real-Time Reflection

I have successfully converted the

Myre.Graphics 3D XNA Engine

Myre.Graphics 3D XNA Engine

My final year project,

Core Engine: ViewCube WIP [XNA]

Core Engine: ViewCube WIP [XNA]

This is the result of a quick session prototype. I'm trying to re-create the ViewCube-tool available in newer 3D Studio Max and ...

XNA Planet Renderer - atmosphere & space flight

XNA Planet Renderer - atmosphere & space flight

Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ Progress video of my

XNA 4.0 Fangzahn Graphics Engine DevUpdate 1

XNA 4.0 Fangzahn Graphics Engine DevUpdate 1

I completely rewrote my Fangtooth Graphics

XNA engine tech demo - wind and water

XNA engine tech demo - wind and water

Just a video to update folks on the current status of my game. This shows progress made on the water shader, and some new ...

Core Engine: Gizmo Update [XNA]

Core Engine: Gizmo Update [XNA]

I've re-worked the Gizmo completely. In this video you'll see the translation-mode with its features. Mostly the visuals and user ...

XNA 4.0 - Deferred Rendering Day & Night Color Transition (simple coloring test)

XNA 4.0 - Deferred Rendering Day & Night Color Transition (simple coloring test)

Work in Progress: