Media Summary: More info: A video showcasing some of the editor/ WIP video featuring cinematic controls. The CameraPosition objects can be moved around the scene to manipulate the camera's ... The video shows the creation a very simple level in my

Core Engine Gizmo Update Xna - Detailed Analysis & Overview

More info: A video showcasing some of the editor/ WIP video featuring cinematic controls. The CameraPosition objects can be moved around the scene to manipulate the camera's ... The video shows the creation a very simple level in my Really short video of the extended console features I've worked on last night. It now has an auto-finish feature (by pressing ... A simple clone tool with previewer. You can drag your clone to the desired location while using the scroll-wheel to determine the ... This is the first step in the creation of a model editor I'm working on. It's supposed to provide a basic set of tools to make changes ...

A 'remastered' edition of the first official gameplay trailer of "Over Night" a horror game made in Lines rendered with Sunburn to draw a grid for level editor. Watch in HD to see the grid properly! For more info goto: ... This tutorial covers how to inherit the abstract sprite class to extend its functionality to allow player control using the mouse. This is the result of a quick session prototype. I'm trying to re-create the ViewCube-tool available in newer 3D Studio Max and ... This technique was inspired by UDK's way of handling wireframes. It draws a small halo around the wires to provide a better ...

Photo Gallery

Core Engine: Gizmo Update [XNA]
Core Engine: Major Editor & Gizmo Updates [XNA]
Core Engine: XNA 3D Gizmo for Editor
Core Engine: Cinematic Controls (XNA)
Core Engine: EditMesh Submode + History Panel [XNA]
Core Engine: Creating a Simple Level [XNA]
Core Engine: Level & Content Management (XNA)
Core Engine: Console Extensions [XNA]
Core Engine: Clone-Tool with Clone-Preview [XNA]
XNA 3D Gizmo [XNA Editor Component]
Core Engine: Vertex Manipulation (mesh-editing) [XNA]
Over Night: Official Trailer HD [XNA]
View Detailed Profile
Core Engine: Gizmo Update [XNA]

Core Engine: Gizmo Update [XNA]

I've re-worked the

Core Engine: Major Editor & Gizmo Updates [XNA]

Core Engine: Major Editor & Gizmo Updates [XNA]

More info: http://coreenginedev.blogspot.com A video showcasing some of the editor/

Core Engine: XNA 3D Gizmo for Editor

Core Engine: XNA 3D Gizmo for Editor

A WIP 3d

Core Engine: Cinematic Controls (XNA)

Core Engine: Cinematic Controls (XNA)

WIP video featuring cinematic controls. The CameraPosition objects can be moved around the scene to manipulate the camera's ...

Core Engine: EditMesh Submode + History Panel [XNA]

Core Engine: EditMesh Submode + History Panel [XNA]

A preview video of the

Core Engine: Creating a Simple Level [XNA]

Core Engine: Creating a Simple Level [XNA]

The video shows the creation a very simple level in my

Core Engine: Level & Content Management (XNA)

Core Engine: Level & Content Management (XNA)

Video demonstrating the latest

Core Engine: Console Extensions [XNA]

Core Engine: Console Extensions [XNA]

Really short video of the extended console features I've worked on last night. It now has an auto-finish feature (by pressing ...

Core Engine: Clone-Tool with Clone-Preview [XNA]

Core Engine: Clone-Tool with Clone-Preview [XNA]

A simple clone tool with previewer. You can drag your clone to the desired location while using the scroll-wheel to determine the ...

XNA 3D Gizmo [XNA Editor Component]

XNA 3D Gizmo [XNA Editor Component]

Demonstrating the latest release of the

Core Engine: Vertex Manipulation (mesh-editing) [XNA]

Core Engine: Vertex Manipulation (mesh-editing) [XNA]

This is the first step in the creation of a model editor I'm working on. It's supposed to provide a basic set of tools to make changes ...

Over Night: Official Trailer HD [XNA]

Over Night: Official Trailer HD [XNA]

A 'remastered' edition of the first official gameplay trailer of "Over Night" a horror game made in

Core Engine: Edit/Play mode in XNA

Core Engine: Edit/Play mode in XNA

First video of the

Core Engine: XNA Grid (Using sunburn LineRenderHelper)

Core Engine: XNA Grid (Using sunburn LineRenderHelper)

Lines rendered with Sunburn to draw a grid for level editor. Watch in HD to see the grid properly! For more info goto: ...

XNA gizmos

XNA gizmos

XNA gizmos

XNA Tutorial - 05 Extending Sprite Functionality Mouse Control

XNA Tutorial - 05 Extending Sprite Functionality Mouse Control

This tutorial covers how to inherit the abstract sprite class to extend its functionality to allow player control using the mouse.

Core Engine: ViewCube WIP [XNA]

Core Engine: ViewCube WIP [XNA]

This is the result of a quick session prototype. I'm trying to re-create the ViewCube-tool available in newer 3D Studio Max and ...

XNA Scene Editor

XNA Scene Editor

A scene editor built on

Core Engine: Depth Dependent Halos for wireframe rendering [XNA]

Core Engine: Depth Dependent Halos for wireframe rendering [XNA]

This technique was inspired by UDK's way of handling wireframes. It draws a small halo around the wires to provide a better ...

GDC: XNA Studio 4.0 & Windows Phone 7 Series, Part I | Pocketnow

GDC: XNA Studio 4.0 & Windows Phone 7 Series, Part I | Pocketnow

Microsoft talks about developing using