Media Summary: Features: SSAO, Fog, NFAA, SSAA, Depth of Field, Colour Grading, RGBM HDR This is a video of some new things im doing with my game Shows my latest particle system together with my

Xna Meteor Engine Deferred And Light Pre Pass Rendering - Detailed Analysis & Overview

Features: SSAO, Fog, NFAA, SSAA, Depth of Field, Colour Grading, RGBM HDR This is a video of some new things im doing with my game Shows my latest particle system together with my I once again created a completely new version of my graphics Now available: This video shows off SunBurn's Hello again, here is a small video of my new water shader. The water is

Photo Gallery

[XNA] Meteor Engine - deferred and light pre-pass rendering
[XNA] Meteor Engine - depth of field, bloom lighting
[XNA] Deferred Lighting with Depth of Field
Light pre-pass deffered renderer
XNA Light Pre Pass Renderer(BEPU,DPSF)
XNA Deferred rendering pipeline
XNA Light Pre-Pass Render Pipeline
XNA Deferred Rendering Pipeline
NGen3D: Basic Deferred Renderer
XNA rendering engine
XNA Light-Pre Pass Render Pipeline(BEPU physics, FXAA, 3D Particle System and New Cloud System)
Particle System & Deferred rendering in XNA
View Detailed Profile
[XNA] Meteor Engine - deferred and light pre-pass rendering

[XNA] Meteor Engine - deferred and light pre-pass rendering

This video demonstrates two

[XNA] Meteor Engine - depth of field, bloom lighting

[XNA] Meteor Engine - depth of field, bloom lighting

A test of the new bloom

[XNA] Deferred Lighting with Depth of Field

[XNA] Deferred Lighting with Depth of Field

Here's some footage from my

Light pre-pass deffered renderer

Light pre-pass deffered renderer

Light pre-pass deffered renderer

XNA Light Pre Pass Renderer(BEPU,DPSF)

XNA Light Pre Pass Renderer(BEPU,DPSF)

Latest build of my

XNA Deferred rendering pipeline

XNA Deferred rendering pipeline

XNA Deferred rendering pipeline

XNA Light Pre-Pass Render Pipeline

XNA Light Pre-Pass Render Pipeline

This is a short video of my

XNA Deferred Rendering Pipeline

XNA Deferred Rendering Pipeline

Features: SSAO, Fog, NFAA, SSAA, Depth of Field, Colour Grading, RGBM HDR

NGen3D: Basic Deferred Renderer

NGen3D: Basic Deferred Renderer

This shows a simple

XNA rendering engine

XNA rendering engine

Deferred shading engine

XNA Light-Pre Pass Render Pipeline(BEPU physics, FXAA, 3D Particle System and New Cloud System)

XNA Light-Pre Pass Render Pipeline(BEPU physics, FXAA, 3D Particle System and New Cloud System)

This is a video of some new things im doing with my game

Particle System & Deferred rendering in XNA

Particle System & Deferred rendering in XNA

Shows my latest particle system together with my

XNA Deferred Rendering

XNA Deferred Rendering

I once again created a completely new version of my graphics

XNA Deferred Rendering Test

XNA Deferred Rendering Test

This was just a test to see how many

[XNA] Meteor Engine - shadow mapping & anti-aliasing

[XNA] Meteor Engine - shadow mapping & anti-aliasing

Two significant features added to the

XNA Deferred Rendering Shader Test

XNA Deferred Rendering Shader Test

Deferred renderer

Deferred Shading - Lighting

Deferred Shading - Lighting

...

SunBurn Deferred Rendering XNA

SunBurn Deferred Rendering XNA

Now available: http://www.synapsegaming.com/ This video shows off SunBurn's

XNA 4 Light Pre-Pass Water(a small sample of the new sky system)

XNA 4 Light Pre-Pass Water(a small sample of the new sky system)

Hello again, here is a small video of my new water shader. The water is