Media Summary: Two significant features added to the deferred renederer- shadows (variance and directional light This shows a small demo I've made with real time Not finished (I want to optimize it a bit and add a cool model for de light source). The

Xna Meteor Engine Shadow Mapping Anti Aliasing - Detailed Analysis & Overview

Two significant features added to the deferred renederer- shadows (variance and directional light This shows a small demo I've made with real time Not finished (I want to optimize it a bit and add a cool model for de light source). The Este proyecto despliega sombras de una luz omnidireccional (point light). Se utilizó la técnica de CubeShadowMapping. My take on screen-space ambient occlusion, based on this GameDev article: ... Paper Abstract: High-quality, real-time penumbra rendering remains a challenging problem in computer graphics. Existing ...

Paper Abstract: Real-time rendering of high-quality, With UE5 finally released, I've noticed a lot of users are struggling with some wonky This is a little thing I worked on in spare time, adding bump

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[XNA] Meteor Engine - shadow mapping & anti-aliasing
XNA Test 11 - shadow mapping
XNA Omnidirectional Shadow Mapping
[XNA] Omnidirectional Shadow Mapping usando XNA
XNA Test 10 - prerenderd shadow mapping
[XNA] Meteor Engine - SSAO
XNA Variance Shadow Map
Improved Anti-Aliasing for Euclidean Distance Transform Shadow Mapping
XNA Pre-rendered shadow map
XNA - Test Simple Shadow Map
Revectorization-based Shadow Mapping
Shadow Mapping without Aliasing compare
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[XNA] Meteor Engine - shadow mapping & anti-aliasing

[XNA] Meteor Engine - shadow mapping & anti-aliasing

Two significant features added to the deferred renederer- shadows (variance and directional light

XNA Test 11 - shadow mapping

XNA Test 11 - shadow mapping

This shows a small demo I've made with real time

XNA Omnidirectional Shadow Mapping

XNA Omnidirectional Shadow Mapping

Not finished (I want to optimize it a bit and add a cool model for de light source). The

[XNA] Omnidirectional Shadow Mapping usando XNA

[XNA] Omnidirectional Shadow Mapping usando XNA

Este proyecto despliega sombras de una luz omnidireccional (point light). Se utilizó la técnica de CubeShadowMapping.

XNA Test 10 - prerenderd shadow mapping

XNA Test 10 - prerenderd shadow mapping

Shadow maps

[XNA] Meteor Engine - SSAO

[XNA] Meteor Engine - SSAO

My take on screen-space ambient occlusion, based on this GameDev article: ...

XNA Variance Shadow Map

XNA Variance Shadow Map

XNA Variance Shadow Map

Improved Anti-Aliasing for Euclidean Distance Transform Shadow Mapping

Improved Anti-Aliasing for Euclidean Distance Transform Shadow Mapping

Paper Abstract: High-quality, real-time penumbra rendering remains a challenging problem in computer graphics. Existing ...

XNA Pre-rendered shadow map

XNA Pre-rendered shadow map

Results of my pre-rendering

XNA - Test Simple Shadow Map

XNA - Test Simple Shadow Map

Testing single

Revectorization-based Shadow Mapping

Revectorization-based Shadow Mapping

Paper Abstract: Real-time rendering of high-quality,

Shadow Mapping without Aliasing compare

Shadow Mapping without Aliasing compare

This video shows PCSS + Cascading

Basic Shadow Mapping

Basic Shadow Mapping

Basic Shadow Mapping

Shadow Mapping without Aliasing

Shadow Mapping without Aliasing

This video shows PCSS + Cascading

XNA 2D Shadow First Test

XNA 2D Shadow First Test

This is the first test of my 2D-

Fixing the Ugly Shadow Issues in Unreal Engine 5

Fixing the Ugly Shadow Issues in Unreal Engine 5

With UE5 finally released, I've noticed a lot of users are struggling with some wonky

XNA Shadow Test

XNA Shadow Test

XNA Shadow

XNA game with added shadows and bump map

XNA game with added shadows and bump map

This is a little thing I worked on in spare time, adding bump

XNA 4.0 - Prelighting - Soft Shadows - 2011

XNA 4.0 - Prelighting - Soft Shadows - 2011

XNA