Media Summary: Two significant features added to the deferred renederer- shadows (variance and directional light This shows a small demo I've made with real time Not finished (I want to optimize it a bit and add a cool model for de light source). The
Xna Meteor Engine Shadow Mapping Anti Aliasing - Detailed Analysis & Overview
Two significant features added to the deferred renederer- shadows (variance and directional light This shows a small demo I've made with real time Not finished (I want to optimize it a bit and add a cool model for de light source). The Este proyecto despliega sombras de una luz omnidireccional (point light). Se utilizó la técnica de CubeShadowMapping. My take on screen-space ambient occlusion, based on this GameDev article: ... Paper Abstract: High-quality, real-time penumbra rendering remains a challenging problem in computer graphics. Existing ...
Paper Abstract: Real-time rendering of high-quality, With UE5 finally released, I've noticed a lot of users are struggling with some wonky This is a little thing I worked on in spare time, adding bump