Media Summary: My take on screen-space ambient occlusion, based on this GameDev article: ... Space partitioning using Octrees Collision detection Vertex lighting for models Lighting of 3D world using lightmaps. So in this year's Dream Build Play contest, Microsoft has added the oddly fortunate requirement that contestants use an Xbox 360.

Xna Fangtooth Graphics Engine - Detailed Analysis & Overview

My take on screen-space ambient occlusion, based on this GameDev article: ... Space partitioning using Octrees Collision detection Vertex lighting for models Lighting of 3D world using lightmaps. So in this year's Dream Build Play contest, Microsoft has added the oddly fortunate requirement that contestants use an Xbox 360. Two significant features added to the deferred renederer- shadows (variance and directional light shadow mapping) as well as ... I once again created a completely new version of my The video shows the improvemets of the ChubbyPix

A test of the new bloom lighting and depth of field system in Meteor This is sort of a summary of what terrain design looks like in my article - dtimofeev.blogspot.com/2010/10/ This tutorial takes you through using my abstract sprite class to allow you to put sprites and animated sprites on screen.

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XNA Fangtooth Graphics Engine
XNA 4.0 Fangzahn Graphics Engine DevUpdate 1
[XNA] Meteor Engine - SSAO
Fangzahn Graphics Engine DevUpdate 2
XNA Graphics
Futuron - XNA Game Engine & Game Editor
Myre.Graphics 3D XNA Engine
FPS engine tech-demo (XNA)
[XNA] Meteor Engine - deferred and light pre-pass rendering
My XNA 3D engine
Kaos XNA Graphics Engine on Xbox 360
Anoter Engine XNA
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XNA Fangtooth Graphics Engine

XNA Fangtooth Graphics Engine

I'm working on a

XNA 4.0 Fangzahn Graphics Engine DevUpdate 1

XNA 4.0 Fangzahn Graphics Engine DevUpdate 1

I completely rewrote my

[XNA] Meteor Engine - SSAO

[XNA] Meteor Engine - SSAO

My take on screen-space ambient occlusion, based on this GameDev article: ...

Fangzahn Graphics Engine DevUpdate 2

Fangzahn Graphics Engine DevUpdate 2

My

XNA Graphics

XNA Graphics

Tech Demo of my

Futuron - XNA Game Engine & Game Editor

Futuron - XNA Game Engine & Game Editor

Futuron

Myre.Graphics 3D XNA Engine

Myre.Graphics 3D XNA Engine

My final year project,

FPS engine tech-demo (XNA)

FPS engine tech-demo (XNA)

First first-person

[XNA] Meteor Engine - deferred and light pre-pass rendering

[XNA] Meteor Engine - deferred and light pre-pass rendering

This video demonstrates two

My XNA 3D engine

My XNA 3D engine

Space partitioning using Octrees Collision detection Vertex lighting for models Lighting of 3D world using lightmaps.

Kaos XNA Graphics Engine on Xbox 360

Kaos XNA Graphics Engine on Xbox 360

So in this year's Dream Build Play contest, Microsoft has added the oddly fortunate requirement that contestants use an Xbox 360.

Anoter Engine XNA

Anoter Engine XNA

xna

[XNA] Meteor Engine - shadow mapping & anti-aliasing

[XNA] Meteor Engine - shadow mapping & anti-aliasing

Two significant features added to the deferred renederer- shadows (variance and directional light shadow mapping) as well as ...

XNA Deferred Rendering

XNA Deferred Rendering

I once again created a completely new version of my

XNA ChubbyPixel Game Engine

XNA ChubbyPixel Game Engine

The video shows the improvemets of the ChubbyPix

XNA MoonBaseTanks Alpha-Version Gameplay

XNA MoonBaseTanks Alpha-Version Gameplay

my

[XNA] Meteor Engine - depth of field, bloom lighting

[XNA] Meteor Engine - depth of field, bloom lighting

A test of the new bloom lighting and depth of field system in Meteor

Terrain engine/editor demo (XNA)

Terrain engine/editor demo (XNA)

This is sort of a summary of what terrain design looks like in my

gEngine  XNA Forms GUI

gEngine XNA Forms GUI

article - dtimofeev.blogspot.com/2010/10/

XNA Tutorial - 04 Using an abstract sprite class to add graphics

XNA Tutorial - 04 Using an abstract sprite class to add graphics

This tutorial takes you through using my abstract sprite class to allow you to put sprites and animated sprites on screen.