Media Summary: Another quick update with enemy spawning tiles put in place, a few other textures tweaks as-well, hardly very noticecable and ... A lot has changed in this update, I finally got round to putting in a Tile Engine, so the Just a little update on the previous version, testing out some recoil values and how odd it looks when its set a little too high.
Top Down Xna Game Progress 7 - Detailed Analysis & Overview
Another quick update with enemy spawning tiles put in place, a few other textures tweaks as-well, hardly very noticecable and ... A lot has changed in this update, I finally got round to putting in a Tile Engine, so the Just a little update on the previous version, testing out some recoil values and how odd it looks when its set a little too high. Small update to show the new firing positions, the robot now shoots through its arms (weapons). A great amount has changed since the last video, re-done a lot of the visuals, added a HUD with status bars, and added a few ... Finally got around to adding in the shotgun. It feels much more solid than a dinky pistol. Hopefully I can find a decent balance of ...
Pardon my haste, there was a lot to talk about in such a small amount of time. I create a class. Classes save time in the long run, ... Quick demo of an early stage of my first serious Working title Filmed on a PC using Fraps but the A video of one of the examples in my new book on writing games for Windows and the Xbox 360 game console using Most of the inventory and crafting menus are in place now, as well as the action script engine that run scripts when the player uses ...