Media Summary: Just a little update on the previous version, testing out some recoil values and how odd it looks when its set a little too high. This is a project im currently working on. Things added: Small update to show the new firing positions, the robot now shoots through its arms (weapons).
Top Down Xna Game Progress 2 - Detailed Analysis & Overview
Just a little update on the previous version, testing out some recoil values and how odd it looks when its set a little too high. This is a project im currently working on. Things added: Small update to show the new firing positions, the robot now shoots through its arms (weapons). A lot has changed in this update, I finally got round to putting in a Tile Engine, so the Finally got around to adding in the shotgun. It feels much more solid than a dinky pistol. Hopefully I can find a decent balance of ... A great amount has changed since the last video, re-done a lot of the visuals, added a HUD with status bars, and added a few ...
I've fixed up ground collisions a bit more and added a cool new aura feature that will color all block within a certain range of him. I've added an 'enemy', and equipped it with a basic state machine which incorporates an A* pathfinding algorithm I've been ... Early build of my first [as yet untitled] Another quick update with enemy spawning tiles put in place, a few other textures tweaks as-well, hardly very noticecable and ... Quick demo of an early stage of my first serious