Media Summary: So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh... So, I have added some more post processing effects, also a basic terrain. This was to show the interaction of the post proecssing, ... Still not got it right, but thought I would post a progress clip. Physics hurts.....lol.
Randomchaos 3d Engine With C - Detailed Analysis & Overview
So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh... So, I have added some more post processing effects, also a basic terrain. This was to show the interaction of the post proecssing, ... Still not got it right, but thought I would post a progress clip. Physics hurts.....lol. This video is part of a new series where I construct a This is the initial integration of my current physics Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the Post Processing.
This clip shows the terrain functionality the Get Rust training from Let's Get Rusty: Patreon ▻ Added cloud map, cloud shadows and waves on the oceans. In this tool-assisted education video I walk through the creation of a Duke Nukem So, this is the next clip in my C++ adventure. I have now got my XNA terrain shader working in my C++ implementation. Good stuff ... Just a small walk inside my procedurally generated
Phew, it's a long one but I feel necessary to get this series moving. This video describes how to implement cameras and clipping ... This is now a multi pass shader, well the second pass came in with the water as I had ran out of instruction slots as I use SM2. opengl Resources Learn OpenGL [1] Victor Gordan OpenGl tutorial [2] ... In Part of this series, I setup more fundamentals, including triangle culling if it can't be seen, surface illumination and a quick ...