Media Summary: Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the This is now a multi pass shader, well the second pass came in with the water as I had ran out of instruction slots as I use SM2. So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh...
Randomchaos 3d Engine Post Processing - Detailed Analysis & Overview
Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the This is now a multi pass shader, well the second pass came in with the water as I had ran out of instruction slots as I use SM2. So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh... This clip shows the terrain functionality the Advancements in graphics hardware now allow full-screen effects to be performed on a rendered image, to create a wide variety ... This shows the Ocean/Water functionality in the
Ported some old shader changes I made to blenders source over to upbge to allow for physically based shading. Mainly did it to ... OpenGL final course project using techniques for instanced rendering,