Media Summary: Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the This is now a multi pass shader, well the second pass came in with the water as I had ran out of instruction slots as I use SM2. So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh...

Randomchaos 3d Engine Post Processing - Detailed Analysis & Overview

Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the This is now a multi pass shader, well the second pass came in with the water as I had ran out of instruction slots as I use SM2. So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh... This clip shows the terrain functionality the Advancements in graphics hardware now allow full-screen effects to be performed on a rendered image, to create a wide variety ... This shows the Ocean/Water functionality in the

Ported some old shader changes I made to blenders source over to upbge to allow for physically based shading. Mainly did it to ... OpenGL final course project using techniques for instanced rendering,

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RandomChaos 3D Engine - Post Processing
RandomChaos 3D Engine - More Testing
RandomChaos 3D Engine - Another Test
RandomChaos 3D Engine - Planet Shader with Atmosphere
RandomChaos 3D Engine with C++
RandomChaos 3D Engine - Terrain Example 1
Post-Processing Effects (Part 1)
RandomChaos 3D Engine - Ocean Example 1
RandomChaos 3D Engine - Model Example 2
Godot Custom Post Processing : A Comprehensive Guide !
Prometheus Game Engine : Local Post Process Volume - C++, OpenGL
OpenGL 3D Game Tutorial 43: Post-Processing Effects
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RandomChaos 3D Engine - Post Processing

RandomChaos 3D Engine - Post Processing

And, we are back to

RandomChaos 3D Engine - More Testing

RandomChaos 3D Engine - More Testing

So, I have added some more

RandomChaos 3D Engine - Another Test

RandomChaos 3D Engine - Another Test

Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the

RandomChaos 3D Engine - Planet Shader with Atmosphere

RandomChaos 3D Engine - Planet Shader with Atmosphere

This is now a multi pass shader, well the second pass came in with the water as I had ran out of instruction slots as I use SM2.

RandomChaos 3D Engine with C++

RandomChaos 3D Engine with C++

So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh...

RandomChaos 3D Engine - Terrain Example 1

RandomChaos 3D Engine - Terrain Example 1

This clip shows the terrain functionality the

Post-Processing Effects (Part 1)

Post-Processing Effects (Part 1)

Advancements in graphics hardware now allow full-screen effects to be performed on a rendered image, to create a wide variety ...

RandomChaos 3D Engine - Ocean Example 1

RandomChaos 3D Engine - Ocean Example 1

This shows the Ocean/Water functionality in the

RandomChaos 3D Engine - Model Example 2

RandomChaos 3D Engine - Model Example 2

This clip shows the RC3D

Godot Custom Post Processing : A Comprehensive Guide !

Godot Custom Post Processing : A Comprehensive Guide !

... Intro 1:57 : Setup 2D

Prometheus Game Engine : Local Post Process Volume - C++, OpenGL

Prometheus Game Engine : Local Post Process Volume - C++, OpenGL

Demo showing off deferred localized

OpenGL 3D Game Tutorial 43: Post-Processing Effects

OpenGL 3D Game Tutorial 43: Post-Processing Effects

LWJGL tutorial series on how to create a

OpenGL 3D Game Engine: HD Shadowmaps and VHS Post Processing

OpenGL 3D Game Engine: HD Shadowmaps and VHS Post Processing

A recent update on my OpenGL game

From Basic to Breathtaking: Unreal Engine Post Process Volume Explained

From Basic to Breathtaking: Unreal Engine Post Process Volume Explained

Want to make your Unreal

Prometheus Game Engine : Post Processing Pipeline - C++ OpenGL

Prometheus Game Engine : Post Processing Pipeline - C++ OpenGL

Custom OpenGL

Post processing in MonoGame/XNA (without shaders)

Post processing in MonoGame/XNA (without shaders)

Source: ...

UPBGE Post Processing

UPBGE Post Processing

Ported some old shader changes I made to blenders source over to upbge to allow for physically based shading. Mainly did it to ...

[OpenGL] Scratch Project + Post Processing

[OpenGL] Scratch Project + Post Processing

OpenGL final course project using techniques for instanced rendering,