Media Summary: This is the initial integration of my current physics ... there's a spotlight over there that you can't see that's hitting them and I haven't experimented with multiple Been playing around with shader as I am sure you can see from my earlier posts. In this one we have a bump, glow, reflective ...
Randomchaos 3d Engine Shadows - Detailed Analysis & Overview
This is the initial integration of my current physics ... there's a spotlight over there that you can't see that's hitting them and I haven't experimented with multiple Been playing around with shader as I am sure you can see from my earlier posts. In this one we have a bump, glow, reflective ... So, I have added some more post processing effects, also a basic terrain. This was to show the interaction of the post proecssing, ... Still not got it right, but thought I would post a progress clip. Physics hurts.....lol. This clip shows the terrain functionality the
So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh... Ten´s of thousands of single Planks. No baked This shows the Ocean/Water functionality in the A friend of mine wanted to do a 2D shadow implementation based on some images we found on Catalin Zimas blog here ... If you want to contribute to the project or just follow the development, check out the repository on GitHub. All contributions are ... here`s a weird resource - vertex shader based stencil
Devlog video about "Homegrown", a casual farming game I'm creating using my own