Media Summary: This is the initial integration of my current physics ... there's a spotlight over there that you can't see that's hitting them and I haven't experimented with multiple Been playing around with shader as I am sure you can see from my earlier posts. In this one we have a bump, glow, reflective ...

Randomchaos 3d Engine Shadows - Detailed Analysis & Overview

This is the initial integration of my current physics ... there's a spotlight over there that you can't see that's hitting them and I haven't experimented with multiple Been playing around with shader as I am sure you can see from my earlier posts. In this one we have a bump, glow, reflective ... So, I have added some more post processing effects, also a basic terrain. This was to show the interaction of the post proecssing, ... Still not got it right, but thought I would post a progress clip. Physics hurts.....lol. This clip shows the terrain functionality the

So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh... Ten´s of thousands of single Planks. No baked This shows the Ocean/Water functionality in the A friend of mine wanted to do a 2D shadow implementation based on some images we found on Catalin Zimas blog here ... If you want to contribute to the project or just follow the development, check out the repository on GitHub. All contributions are ... here`s a weird resource - vertex shader based stencil

Devlog video about "Homegrown", a casual farming game I'm creating using my own

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RandomChaos 3D Engine - Shadows
RandomChaos 3D Engine - Physics
SHADOWS! // Hazel Engine Dev Log
Testing 3D Lights/Shadows in XNA 4.0
RandomChaos 3D Engine - Planet Shader Progress
Scene Shadows! // Hazel Engine Dev Log
RandomChaos 3D Engine - Start of an Uber Shader
RandomChaos 3D Engine - More Testing
RandomChaos 3D Engine Physics
RandomChaos 3D Engine - Terrain Example 1
RandomChaos 3D Engine with C++
DevLog: My 3D Game Engine — Instanced Rendering | OpenGL | Realtime Shadows & Heightfog
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RandomChaos 3D Engine - Shadows

RandomChaos 3D Engine - Shadows

Added shadow mapping to the

RandomChaos 3D Engine - Physics

RandomChaos 3D Engine - Physics

This is the initial integration of my current physics

SHADOWS! // Hazel Engine Dev Log

SHADOWS! // Hazel Engine Dev Log

Patreon ▻ https://patreon.com/thecherno Twitter ▻ https://twitter.com/thecherno Instagram ▻ https://instagram.com/thecherno ...

Testing 3D Lights/Shadows in XNA 4.0

Testing 3D Lights/Shadows in XNA 4.0

... there's a spotlight over there that you can't see that's hitting them and I haven't experimented with multiple

RandomChaos 3D Engine - Planet Shader Progress

RandomChaos 3D Engine - Planet Shader Progress

Added cloud map, cloud

Scene Shadows! // Hazel Engine Dev Log

Scene Shadows! // Hazel Engine Dev Log

Patreon ▻ https://patreon.com/thecherno Instagram ▻ https://instagram.com/thecherno Twitter ▻ https://twitter.com/thecherno ...

RandomChaos 3D Engine - Start of an Uber Shader

RandomChaos 3D Engine - Start of an Uber Shader

Been playing around with shader as I am sure you can see from my earlier posts. In this one we have a bump, glow, reflective ...

RandomChaos 3D Engine - More Testing

RandomChaos 3D Engine - More Testing

So, I have added some more post processing effects, also a basic terrain. This was to show the interaction of the post proecssing, ...

RandomChaos 3D Engine Physics

RandomChaos 3D Engine Physics

Still not got it right, but thought I would post a progress clip. Physics hurts.....lol.

RandomChaos 3D Engine - Terrain Example 1

RandomChaos 3D Engine - Terrain Example 1

This clip shows the terrain functionality the

RandomChaos 3D Engine with C++

RandomChaos 3D Engine with C++

So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh...

DevLog: My 3D Game Engine — Instanced Rendering | OpenGL | Realtime Shadows & Heightfog

DevLog: My 3D Game Engine — Instanced Rendering | OpenGL | Realtime Shadows & Heightfog

Ten´s of thousands of single Planks. No baked

Bloto Engine - 3d graphics engine made under OpenGL - particles, shadows

Bloto Engine - 3d graphics engine made under OpenGL - particles, shadows

http://goo.gl/U3kgv5 - Click here to get my latest game Bloto

RandomChaos 3D Engine - Ocean Example 1

RandomChaos 3D Engine - Ocean Example 1

This shows the Ocean/Water functionality in the

Randomchaos 2D Shadows

Randomchaos 2D Shadows

A friend of mine wanted to do a 2D shadow implementation based on some images we found on Catalin Zimas blog here ...

How i implemented shadows in my C++ Game Engine

How i implemented shadows in my C++ Game Engine

If you want to contribute to the project or just follow the development, check out the repository on GitHub. All contributions are ...

Experiments in BGE, episode 03 - vertex shader shadows

Experiments in BGE, episode 03 - vertex shader shadows

here`s a weird resource - vertex shader based stencil

How I Implemented Shadows in my Game Engine

How I Implemented Shadows in my Game Engine

Devlog video about "Homegrown", a casual farming game I'm creating using my own

3D Engine - Shadows

3D Engine - Shadows

3D Engine - Shadows