Media Summary: Drawing is pretty slow. Looks like I have to learn OpenGL :( XNA, it never seems to surprise me. Now, you might be like me and have noticed that a lot of stuff that is out there for XNA is in If you follow my blog, you know I have already covered this as a 3D implementation, well while having a nose on twitter, I spotted ...
Randomchaos 2d Shadows - Detailed Analysis & Overview
Drawing is pretty slow. Looks like I have to learn OpenGL :( XNA, it never seems to surprise me. Now, you might be like me and have noticed that a lot of stuff that is out there for XNA is in If you follow my blog, you know I have already covered this as a 3D implementation, well while having a nose on twitter, I spotted ... I modified the great Catalin Zima's pixel perfect Join the discord! Original reddit post: ... Just testing out a little app I wrote that is doing
Idle Fisher Demo Out Now! I wanted real-time Timestamps: 00:00 - Intro 00:18 - Project Settings and Materials 01:02 - Actual Tutorial found at This is just the video feed. In this (long, sorry) video I cover a variety of things to implement a classing line-of-sight mapping, or gamedev Please feel free to write your opinions and ideas for improvement in the comment section! This is a small project i did in order to learn a bit about