Media Summary: This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on After a long pause, I decided to go to the original ID sources and get it working on the 16MHz

Atari Quake 2 Very Early Test With Floating Point - Detailed Analysis & Overview

This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on After a long pause, I decided to go to the original ID sources and get it working on the 16MHz

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Atari Quake 2: very early test with floating point
Atari Quake 2: float-free texturing solved
Atari Quake 2: the texturing problem
Atari Quake 2: early object rendering
Atari Quake 2: integer vertex pipeline
Atari Quake 2: quadratic sampling texturemaps
Atari Quake 2: testing q2dm8 (a big map)
Atari Quake 2: testing q2dm1...
Atari Quake 2: test of SB transparency + Z-Clipping
Atari Quake 2: Quadratic texturing fillrate tests
Atari Falcon030  Quake 2 - Continuity
Atari Quake 2: revised spanbuffer
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Atari Quake 2: very early test with floating point

Atari Quake 2: very early test with floating point

Quake II

Atari Quake 2: float-free texturing solved

Atari Quake 2: float-free texturing solved

This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on

Atari Quake 2: the texturing problem

Atari Quake 2: the texturing problem

This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on

Atari Quake 2: early object rendering

Atari Quake 2: early object rendering

Quake II

Atari Quake 2: integer vertex pipeline

Atari Quake 2: integer vertex pipeline

Quake II

Atari Quake 2: quadratic sampling texturemaps

Atari Quake 2: quadratic sampling texturemaps

Quake II

Atari Quake 2: testing q2dm8 (a big map)

Atari Quake 2: testing q2dm8 (a big map)

Quake II

Atari Quake 2: testing q2dm1...

Atari Quake 2: testing q2dm1...

Quake II

Atari Quake 2: test of SB transparency + Z-Clipping

Atari Quake 2: test of SB transparency + Z-Clipping

Quick

Atari Quake 2: Quadratic texturing fillrate tests

Atari Quake 2: Quadratic texturing fillrate tests

IdTech #2 (

Atari Falcon030  Quake 2 - Continuity

Atari Falcon030 Quake 2 - Continuity

IdTech #2 (

Atari Quake 2: revised spanbuffer

Atari Quake 2: revised spanbuffer

Quake II

Atari Quake II: Reference version

Atari Quake II: Reference version

After a long pause, I decided to go to the original ID sources and get it working on the 16MHz

Atari Quake 2: geometry & clipping on DSP

Atari Quake 2: geometry & clipping on DSP

Quake II

Atari Quake 2: Geometry ...optimized

Atari Quake 2: Geometry ...optimized

IdTech #2 (

Atari Quake 2: mouselook, framerate independence + hires display

Atari Quake 2: mouselook, framerate independence + hires display

Quake II

Atari Quake 2: surface scan conversion

Atari Quake 2: surface scan conversion

Quake II

Atari Quake 2: progress

Atari Quake 2: progress

Quake II