Media Summary: 3rd year Abertay university coursework. A Prototype application that provides the user with numerous tools that can be used to rapidly build life-like terrains. Made with ... Using perlin noise and fractional brownian motion to procedurally generate height maps, normal maps and textures.
Procedural Terrain In Directx11 - Detailed Analysis & Overview
3rd year Abertay university coursework. A Prototype application that provides the user with numerous tools that can be used to rapidly build life-like terrains. Made with ... Using perlin noise and fractional brownian motion to procedurally generate height maps, normal maps and textures. Made as part of my time at Abertay University for my Made using c++ 20, Direct3d11, Win32, glm(3d math library), Stb_image(for