Media Summary: 3rd year Abertay university coursework. A Prototype application that provides the user with numerous tools that can be used to rapidly build life-like terrains. Made with ... Made as part of my time at Abertay University for my
Directx 11 Procedural Terrain - Detailed Analysis & Overview
3rd year Abertay university coursework. A Prototype application that provides the user with numerous tools that can be used to rapidly build life-like terrains. Made with ... Made as part of my time at Abertay University for my Using perlin noise and fractional brownian motion to procedurally generate height maps, normal maps and textures. Made using c++ 20, Direct3d11, Win32, glm(3d math library), Stb_image(for A short demo of the application I created for my