Media Summary: Using perlin noise and fractional brownian motion to procedurally generate height maps, normal maps and textures. 3rd year Abertay university coursework. A Prototype application that provides the user with numerous tools that can be used to rapidly build life-like terrains. Made with ...
Procedural Terrain C Directx11 - Detailed Analysis & Overview
Using perlin noise and fractional brownian motion to procedurally generate height maps, normal maps and textures. 3rd year Abertay university coursework. A Prototype application that provides the user with numerous tools that can be used to rapidly build life-like terrains. Made with ... Made as part of my time at Abertay University for my Hi there! In this video, I have introduced an amazing, free-to-use tool called