Media Summary: Planet Rendering - Wireframe (OpenGL/SDL) This is a solar system I made in C++ using Trying to generate some simple little moons and
Planet Rendering Opengl Sdl - Detailed Analysis & Overview
Planet Rendering - Wireframe (OpenGL/SDL) This is a solar system I made in C++ using Trying to generate some simple little moons and In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the CDLOD ... A visual description of how perlin noise distorts the surface of the improved roads: Map editor for my Offroad game engine. It has client/server ...
I am currently working on a project about Progress into my CGV assignment, heres the basic EDIT: Final version of this project can be seen here: Map editor for my Offroad game engine. I had finally time (who needs sleep? :-) ) to finish support for roads in my game engine. Road network is represented in vector ... Just a small walk inside my procedurally generated 3D