Media Summary: I had finally time (who needs sleep? :-) ) to finish support for This is my game engine. It is implemented with C++, Clang (Mac OS), SDL2, My own humble start of a complete 3D engine. The engine is written in
World Editor Roads C Opengl Sdl - Detailed Analysis & Overview
I had finally time (who needs sleep? :-) ) to finish support for This is my game engine. It is implemented with C++, Clang (Mac OS), SDL2, My own humble start of a complete 3D engine. The engine is written in In this tutorial I'll show you the textures. The textures helps to increase the realism of a 3D object. Source: ... This is a short video of the first videogame y programmed, using SDL2 Playlist: ▻Find full courses on: ...
In this tutorial we extend the object loader a little bit, so it will be able to load materials and UV textures. The object loader become ... First attempt at parallax bump mapping. Found out there was a problem with the actual texture used for the height map and that is ...