Media Summary: This is a school project. We had to implement a [C++ DirectX 11] Rastertek Particle System (Fire) compute shader - vertex shader - geometry shader - pixel shader.
Particle Systems With Directx 11 C - Detailed Analysis & Overview
This is a school project. We had to implement a [C++ DirectX 11] Rastertek Particle System (Fire) compute shader - vertex shader - geometry shader - pixel shader. [DirectX11 c++] Particle Effect(Fire,Blood) Physics assignment for MSC in Computer Games and Entertainment Goldsmiths, University of London Author: Alberto Toglia. [C++ DirectX 11] Game Play with Particles